Replay-derived match flow, timings, and composition.

Advanced match analysis

Musha vs Pardazs

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
15648
Duration
23:38
Patch
19.17020
Played
· 7 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
Musha Gaia · Elo 1273 -11
23:38 Match length
Winner
Pardazs Nuwa · Elo 1414 +11
30.8% win probability Pre-match · Pardazs favored win probability 69.2%
Key momentsIn match order
Fastest Classical
3:43* Pardazs Houtu · estimated
First extra TC
3:45 Pardazs Town Center
First pressure
4:27 Musha Military Barracks
Armory timing
6:46 Musha Armory
Fastest Heroic
9:31* Musha Rheia · estimated
Fortress timing
10:20 Musha Palace
Market timing
11:04 Pardazs Market

Musha

Gaia · Blue
Loss 1273 -11
EAPM
47.4
Favorite unit
Contarius
62 fielded
Largest army
190
First expansion
15:56
Age path
LetoClassical · Research start 3:13
RheiaHeroic · Est. start 8:16
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production190 military units
No post-game awards

Pardazs

Nuwa · Pink
Win 1414 +11
EAPM
53.4
Favorite unit
Wuzu Javelineer
75 fielded
Largest army
228
First expansion
3:45
Age path
HoutuClassical · Research start 2:43
RushouHeroic · Research start 12:23
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production228 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Musha

Army · 190

Units

Contarius62
Arcus53
Turma41
Automaton14
Murmillo11
Destroyer4
Cheiroballista2
Oracle2
Behemoth1
Buildings 9 types
Farm14
Military Barracks14
Manor11
Counter Barracks5
Economic Guild3
Town Center3
Armory1
Palace1
Temple1
God powers 8 invoked
Spider Lair4
Traitor3
Gaia Forest1

Pardazs

Army · 228

Units

Wuzu Javelineer75
Ge Halberdier60
Fire Archer26
Pioneer24
Dao Swordsman15
Siege Crossbow8
Sage7
White Horse Cavalry5
Jiang Zi Ya4
Qiong Qi4
Buildings 11 types
House27
Farm21
Silo17
Military Camp10
Market4
Town Center3
Machine Workshop2
Armory1
Baolei1
Imperial Academy1
Temple1
God powers 3 invoked
Creation1
Earth Wall1
Venom Beast1