Replay-derived match flow, timings, and composition.

Advanced match analysis

edgar_mave vs david torices

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
27547
Duration
12:04
Patch
19.17020
Played
· 7 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
edgar_mave Kronos · Elo 887 -31
12:04 Match length
Winner
david torices Shennong · Elo 1052 +11
27.9% win probability Pre-match · david torices favored win probability 72.1%
Key momentsIn match order
First pressure
3:00 david torices Pioneer produced
Fastest Classical
3:51* edgar_mave Prometheus · estimated
First extra TC
6:01 david torices Town Center
Armory timing
11:15 david torices Armory

edgar_mave

Kronos · Blue
Loss 887 -31
EAPM
16.2
Favorite unit
Turma
11 fielded
Total score
9,651
Military score
2,680
Economic score
6,919
Kills score
52
Units killed
2
Units lost
33
Buildings razed
0
Largest army
18
First expansion
10:31
Age path
PrometheusClassical · Est. start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths Most Improvements

david torices

Shennong · Purple
Win 1052 +11
EAPM
35.8
Favorite unit
Pioneer
8 fielded
Total score
14,937
Military score
4,866
Economic score
9,373
Kills score
723
Units killed
35
Units lost
2
Buildings razed
2
Largest army
22
First expansion
6:01
Age path
HoutuClassical · Est. start 3:52
RushouHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Kills Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

edgar_mave

Army · 18

Units

Turma11
Promethean4
Murmillo3
Buildings 7 types
Farm3
Counter Barracks2
Manor2
Economic Guild1
Military Barracks1
Temple1
Town Center1
God powers 4 invoked
Deconstruction2
Valor2

david torices

Army · 22

Units

Pioneer8
Ge Halberdier5
Wuzu Javelineer5
Dao Swordsman3
Qiong Qi1
Buildings 9 types
House6
Silo5
Farm4
Temple3
Machine Workshop2
Military Camp2
Wall2
Armory1
Town Center1
God powers 3 invoked
Prosperous Seeds2
Earth Wall1