Advanced match analysis
edgar_mave vs david torices
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 27547
- Duration
- 12:04
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
edgar_mave
Kronos · Elo 887 -31
12:04
Match length
Winner
david torices
Shennong · Elo 1052 +11
27.9% win probability
Pre-match · david torices favored
win probability 72.1%
Key momentsIn match order
edgar_mave
Kronos · Blue- EAPM
- 16.2
- Favorite unit
- Turma 11 fielded
- Total score
- 9,651
- Military score
- 2,680
- Economic score
- 6,919
- Kills score
- 52
- Units killed
- 2
- Units lost
- 33
- Buildings razed
- 0
- Largest army
- 18
- First expansion
- 10:31
Age path
PrometheusClassical · Est. start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
Most Improvements
david torices
Shennong · Purple- EAPM
- 35.8
- Favorite unit
- Pioneer 8 fielded
- Total score
- 14,937
- Military score
- 4,866
- Economic score
- 9,373
- Kills score
- 723
- Units killed
- 35
- Units lost
- 2
- Buildings razed
- 2
- Largest army
- 22
- First expansion
- 6:01
Age path
HoutuClassical · Est. start 3:52
RushouHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Kills
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.