Replay-derived match flow, timings, and composition.

Advanced match analysis

kc_calani vs Resign Now

Queue
Ranked 1v1 Deathmatch
Map
Watering Hole
Map Seed
2589
Duration
6:59
Patch
19.17020
Played
· 6 hours ago
Watering Hole map preview
MapWatering Hole
Winner
kc_calani Hades · Elo 1294 +20
6:59 Match length
Defeated
Resign Now Kronos · Elo 1273 -17
53.0% win probability Pre-match · kc_calani favored win probability 47.0%
Key momentsIn match order
Armory timing
0:27 kc_calani Armory
Market timing
0:29 Resign Now Market
First pressure
0:32 Resign Now Military Barracks
Fortress timing
0:54 Resign Now Palace
First extra TC
1:25 Resign Now Town Center
Fastest Classical
2:04* Resign Now Prometheus · estimated
Fastest Heroic
3:19* Resign Now Rheia · estimated
Fastest Mythic
5:19* Resign Now Helios · estimated

kc_calani

Hades · Green
Win 1294 +20
EAPM
56.7
Favorite unit
Hoplite
71 fielded
Largest army
162
First expansion
2:57
Age path
AthenaClassical · Est. start 1:05
ApolloHeroic · Est. start 2:05
ArtemisMythic · Est. start 3:20
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom3 expansion build events
Large army production162 military units
No post-game awards

Resign Now

Kronos · Red
Loss 1273 -17
EAPM
64.0
Favorite unit
Arcus
100 fielded
Largest army
352
First expansion
1:25
Age path
PrometheusClassical · Est. start 1:04
RheiaHeroic · Est. start 2:04
HeliosMythic · Est. start 3:19
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production352 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kc_calani

Army · 162

Units

Hoplite71
Peltast35
Gastraphetoros29
Toxotes11
Manticore5
Ajax4
Achilles3
Perseus3
Chiron1
Buildings 7 types
House12
Fortress4
Archery Range3
Military Academy3
Town Center3
Armory1
Temple1
God powers 1 invoked
Restoration1

Resign Now

Army · 352

Units

Arcus100
Turma95
Contarius87
Fanatic65
Fire Siphon5
Buildings 9 types
Military Barracks10
Mirror Tower8
Manor7
Counter Barracks5
Farm5
Palace4
Market1
Temple1
Town Center1
God powers 3 invoked
Deconstruction1
Traitor1
Vortex1