Replay-derived match flow, timings, and composition.

Advanced match analysis

DARK HORSE#2118 vs LOGAINS

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
14864
Duration
17:46
Patch
19.17020
Played
· 6 hours ago
Giza map preview
MapGiza
Defeated
DARK HORSE#2118 Kronos · Elo 1167 -20
17:46 Match length
Winner
<color7,1,.5>LOGAINS Amaterasu · Elo 1112 +20
57.8% win probability Pre-match · DARK HORSE#2118 favored · Upset win probability 42.2%
Key momentsIn match order
Fastest Classical
4:07* DARK HORSE#2118 Prometheus · estimated
First pressure
4:23 DARK HORSE#2118 Military Barracks
Armory timing
8:50 DARK HORSE#2118 Armory
Fastest Heroic
12:22* DARK HORSE#2118 Hyperion · estimated
Fortress timing
14:29 <color7,1,.5>LOGAINS Castle

DARK HORSE#2118

Kronos · Blue
Loss 1167 -20
EAPM
36.6
Favorite unit
Murmillo
47 fielded
Largest army
100
First expansion
—
Age path
PrometheusClassical · Research start 3:07
HyperionHeroic · Est. start 11:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production100 military units
No post-game awards

<color7,1,.5>LOGAINS

Amaterasu · Red
Win 1112 +20
EAPM
48.9
Favorite unit
Samurai
18 fielded
Largest army
56
First expansion
—
Age path
Ame No UzumeClassical · Est. start 3:16
RaijinHeroic · Est. start 11:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DARK HORSE#2118

Army · 100

Units

Murmillo47
Arcus15
Contarius15
Katapeltes12
Promethean5
Turma3
Oracle2
Satyr1
Buildings 9 types
Farm36
Military Barracks10
Manor5
Wall3
Armory1
Counter Barracks1
Economic Guild1
Palace1
Temple1
God powers 18 invoked
Valor17
Chaos1

<color7,1,.5>LOGAINS

Army · 56

Units

Samurai18
Naginata Rider15
Daimyo12
Yumi Archer4
Bushi2
Onna Musha2
Yari Spearman2
Oyumi1
Buildings 11 types
House25
Watermill8
Shrine Japanese4
Dojo3
Castle2
Mining Camp Japanese2
Stable Japanese2
Armory1
Guardhouse1
Sentry Tower1
Temple1
God powers 5 invoked
Solar Shield3
Goshinboku1
Thunder Burst1