Advanced match analysis
A Ackerman G + Tornado + MANDILLO vs MauricioBenzemaaa + NegroMaravilhoso + virus ☁
- Queue
- Ranked 3v3 Supremacy
- Map
- Cloud Forest
- Map Seed
- 24220
- Duration
- 17:01
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeat
Team Elo 1079
A Ackerman G
Poseidon · Elo 1104 -12
Tornado
Poseidon · Elo 1197 -16
MANDILLO
Hades · Elo 935 -6
17:01
Match length
Victory
Team Elo 1217
MauricioBenzemaaa
Hades · Elo 1246 +10
NegroMaravilhoso
Loki · Elo 1113 +16
virus ☁
Isis · Elo 1291 +8
31.1% win probability
Pre-match · MauricioBenzemaaa + NegroMaravilhoso + virus ☁ favored
win probability 68.9%
Key momentsIn match order
A Ackerman G
Poseidon · Blue · Team 1- EAPM
- 29.1
- Favorite unit
- Prodromos 30 fielded
- Largest army
- 110
- First expansion
- 7:02
Age path
HermesClassical · Research start 5:32
DionysusHeroic · Research start 10:20
HephaestusMythic · Research start 13:55
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling30 wall build events
Market economy1,800 total resource volume
Large army production110 military units
No post-game awards
MauricioBenzemaaa
Hades · Red · Team 2- EAPM
- 40.8
- Favorite unit
- Prodromos 67 fielded
- Largest army
- 96
- First expansion
- 4:44
Age path
AthenaClassical · Est. start 3:17
ApolloHeroic · Est. start 9:02
ArtemisMythic · Est. start 14:17
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production96 military units
No post-game awards
Tornado
Poseidon · Yellow · Team 1- EAPM
- 34.7
- Favorite unit
- Hippeus 31 fielded
- Largest army
- 73
- First expansion
- 7:05
Age path
HermesClassical · Research start 3:05
DionysusHeroic · Research start 11:33
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
No post-game awards
NegroMaravilhoso
Loki · Green · Team 2- EAPM
- 48.8
- Favorite unit
- Raiding Cavalry 76 fielded
- Largest army
- 249
- First expansion
- 11:58
Age path
ForsetiClassical · Est. start 4:42
BragiHeroic · Est. start 9:30
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production249 military units
No post-game awards
MANDILLO
Hades · Cyan · Team 1- EAPM
- 21.5
- Favorite unit
- Toxotes 99 fielded
- Largest army
- 103
- First expansion
- 12:50
Age path
AresClassical · Research start 4:48
ApolloHeroic · Est. start 10:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production103 military units
No post-game awards
virus ☁
Isis · Pink · Team 2- EAPM
- 43.4
- Favorite unit
- Axeman 90 fielded
- Largest army
- 160
- First expansion
- 6:13
Age path
AnubisClassical · Est. start 3:49
SobekHeroic · Est. start 9:07
ThothMythic · Timing unavailable
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
Large army production160 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,800 total volume›
A Ackerman G
Bought
Sold
Total player market volume1,800
MauricioBenzemaaa
Bought
No buys
Sold
No sells
Total player market volume0
Tornado
Bought
No buys
Sold
No sells
Total player market volume0
NegroMaravilhoso
Bought
No buys
Sold
No sells
Total player market volume0
MANDILLO
Bought
No buys
Sold
No sells
Total player market volume0
virus ☁
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.