Replay-derived match flow, timings, and composition.

Advanced match analysis

A Ackerman G + Tornado + MANDILLO vs MauricioBenzemaaa + NegroMaravilhoso + virus ☁

Queue
Ranked 3v3 Supremacy
Map
Cloud Forest
Map Seed
24220
Duration
17:01
Patch
19.17020
Played
· 6 hours ago
Cloud Forest map preview
MapCloud Forest
Defeat Team Elo 1079
A Ackerman G Poseidon · Elo 1104 -12
Tornado Poseidon · Elo 1197 -16
MANDILLO Hades · Elo 935 -6
17:01 Match length
Victory Team Elo 1217
MauricioBenzemaaa Hades · Elo 1246 +10
NegroMaravilhoso Loki · Elo 1113 +16
virus ☁ Isis · Elo 1291 +8
31.1% win probability Pre-match · MauricioBenzemaaa + NegroMaravilhoso + virus ☁ favored win probability 68.9%
Key momentsIn match order
Fastest Classical
4:05* Tornado Hermes · estimated
First pressure
4:19 Tornado Stable
First extra TC
4:44 MauricioBenzemaaa Town Center
Armory timing
6:35 MANDILLO Armory
Market timing
9:14 A Ackerman G Market
Fastest Heroic
10:17* MauricioBenzemaaa Apollo · estimated
Fortress timing
10:44 virus ☁ Migdol Stronghold
Fastest Mythic
15:55* A Ackerman G Hephaestus · estimated

A Ackerman G

Poseidon · Blue · Team 1
Loss 1104 -12
EAPM
29.1
Favorite unit
Prodromos
30 fielded
Largest army
110
First expansion
7:02
Age path
HermesClassical · Research start 5:32
DionysusHeroic · Research start 10:20
HephaestusMythic · Research start 13:55
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling30 wall build events
Market economy1,800 total resource volume
Large army production110 military units
No post-game awards

MauricioBenzemaaa

Hades · Red · Team 2
Win 1246 +10
EAPM
40.8
Favorite unit
Prodromos
67 fielded
Largest army
96
First expansion
4:44
Age path
AthenaClassical · Est. start 3:17
ApolloHeroic · Est. start 9:02
ArtemisMythic · Est. start 14:17
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production96 military units
No post-game awards

Tornado

Poseidon · Yellow · Team 1
Loss 1197 -16
EAPM
34.7
Favorite unit
Hippeus
31 fielded
Largest army
73
First expansion
7:05
Age path
HermesClassical · Research start 3:05
DionysusHeroic · Research start 11:33
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
No post-game awards

NegroMaravilhoso

Loki · Green · Team 2
Win 1113 +16
EAPM
48.8
Favorite unit
Raiding Cavalry
76 fielded
Largest army
249
First expansion
11:58
Age path
ForsetiClassical · Est. start 4:42
BragiHeroic · Est. start 9:30
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production249 military units
No post-game awards

MANDILLO

Hades · Cyan · Team 1
Loss 935 -6
EAPM
21.5
Favorite unit
Toxotes
99 fielded
Largest army
103
First expansion
12:50
Age path
AresClassical · Research start 4:48
ApolloHeroic · Est. start 10:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production103 military units
No post-game awards

virus ☁

Isis · Pink · Team 2
Win 1291 +8
EAPM
43.4
Favorite unit
Axeman
90 fielded
Largest army
160
First expansion
6:13
Age path
AnubisClassical · Est. start 3:49
SobekHeroic · Est. start 9:07
ThothMythic · Timing unavailable
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
Large army production160 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

A Ackerman G

Bought

Food800

Sold

Food200
Wood800
Total player market volume1,800

MauricioBenzemaaa

Bought

No buys

Sold

No sells

Total player market volume0

Tornado

Bought

No buys

Sold

No sells

Total player market volume0

NegroMaravilhoso

Bought

No buys

Sold

No sells

Total player market volume0

MANDILLO

Bought

No buys

Sold

No sells

Total player market volume0

virus ☁

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

A Ackerman G

Army · 110

Units

Prodromos30
Hippeus18
Hoplite16
Hypaspist12
Centaur10
Toxotes10
Hetairos7
Atalanta2
Theseus2
Hippolyta1
Petrobolos1
Polyphemus1
Buildings 13 types
Wall30
House16
Farm15
Military Academy4
Stable4
Storehouse4
Granary3
Archery Range2
Temple2
Armory1
Fortress1
Market1
Town Center1
God powers 11 invoked
Lure7
Cease Fire2
Bronze1
Plenty Vault1

MauricioBenzemaaa

Army · 96

Units

Prodromos67
Hoplite11
Petrobolos5
Chiron3
Helepolis3
Ajax2
Hypaspist2
Achilles1
Hippeus1
Perseus1
Buildings 11 types
Farm45
House16
Storehouse9
Granary5
Stable5
Armory3
Fortress2
Market2
Military Academy2
Town Center2
Temple1
God powers 3 invoked
Earthquake1
Restoration1
Underworld Passage1

Tornado

Army · 73

Units

Hippeus31
Prodromos18
Toxotes17
Peltast2
Petrobolos2
Theseus2
Atalanta1
Buildings 11 types
Farm26
Wall23
House16
Stable7
Storehouse5
Archery Range4
Temple2
Town Center2
Armory1
Fortress1
Granary1
God powers 4 invoked
Bronze2
Cease Fire1
Lure1

NegroMaravilhoso

Army · 249

Units

Raiding Cavalry76
Berserk51
Hersir51
Hirdman50
Throwing Axeman20
Troll1
Buildings 9 types
Farm39
House16
Longhouse6
Great Hall5
Ox Cart Building5
Sentry Tower2
Armory1
Temple1
Town Center1
God powers 3 invoked
Healing Spring2
Spy1

MANDILLO

Army · 103

Units

Toxotes99
Achilles1
Ajax1
Chiron1
Cyclops1
Buildings 9 types
House17
Storehouse7
Farm6
Archery Range4
Granary3
Military Academy2
Armory1
Temple1
Town Center1
God powers 1 invoked
Sentinel1

virus ☁

Army · 160

Units

Axeman90
Camel Rider27
Spearman20
Siege Tower12
Chariot Archer11
Buildings 15 types
Farm26
House24
Obelisk12
Wall10
Barracks6
Granary4
Mining Camp4
Temple4
Siege Works3
Armory2
Migdol Stronghold2
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers 4 invoked
Plague Of Serpents2
Locust Swarm1
Prosperity1