Replay-derived match flow, timings, and composition.

Advanced match analysis

CEVICHINI PICANTINI vs nanobytesinc

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
13313
Duration
23:36
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
CEVICHINI PICANTINI Odin · Elo 1101 -16
23:36 Match length
Winner
nanobytesinc Isis · Elo 1127 +16
46.3% win probability Pre-match · nanobytesinc favored win probability 53.7%
Key momentsIn match order
First pressure
2:53 CEVICHINI PICANTINI Hersir trained
Fastest Classical
4:06* CEVICHINI PICANTINI Heimdall · estimated
Market timing
6:18 CEVICHINI PICANTINI Market
Armory timing
8:30 CEVICHINI PICANTINI Armory
Fastest Heroic
10:02* CEVICHINI PICANTINI Njord · estimated
First extra TC
10:37 CEVICHINI PICANTINI Town Center
Fortress timing
12:36 nanobytesinc Migdol Stronghold

CEVICHINI PICANTINI

Odin · Blue
Loss 1101 -16
EAPM
42.5
Favorite unit
Throwing Axeman
80 fielded
Largest army
167
First expansion
10:37
Age path
HeimdallClassical · Est. start 3:06
NjordHeroic · Est. start 8:47
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,300 total resource volume
Large army production167 military units
No post-game awards

nanobytesinc

Isis · Grey
Win 1127 +16
EAPM
60.0
Favorite unit
Axeman
102 fielded
Largest army
137
First expansion
15:44
Age path
AnubisClassical · Research start 3:27
SobekHeroic · Est. start 10:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production137 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

CEVICHINI PICANTINI

Bought

Food1,000
Wood300

Sold

No sells

Total player market volume1,300

nanobytesinc

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CEVICHINI PICANTINI

Army · 167

Units

Throwing Axeman80
Berserk61
Hersir14
Portable Ram7
Raiding Cavalry4
Einheri1
Buildings 11 types
Farm25
House22
Longhouse13
Sentry Tower13
Great Hall4
Market4
Ox Cart Building4
Hill Fort3
Town Center3
Armory2
Temple2
God powers 4 invoked
Walking Woods2
Great Hunt1
Undermine1

nanobytesinc

Army · 137

Units

Axeman102
Siege Tower15
Slinger10
Petsuchos5
Anubite4
Spearman1
Buildings 15 types
House33
Farm31
Barracks9
Wall8
Granary7
Obelisk7
Mining Camp6
Lumber Camp2
Monument To Soldiers2
Siege Works2
Temple2
Town Center2
Armory1
Migdol Stronghold1
Monument To Villagers1
God powers 3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1