Replay-derived match flow, timings, and composition.

Advanced match analysis

SIlverChrome vs matiasenuri

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
27488
Duration
8:59
Patch
19.17020
Played
· 6 hours ago
Watering Hole map preview
MapWatering Hole
Winner
SIlverChrome Poseidon · Elo 1562 +3
8:59 Match length
Defeated
matiasenuri Zeus · Elo 1165 -3
90.8% win probability Pre-match · SIlverChrome favored win probability 9.2%
Key momentsIn match order
Fastest Classical
3:30* SIlverChrome Hermes · estimated
First pressure
3:35 SIlverChrome Stable
First extra TC
6:07 matiasenuri Town Center

SIlverChrome

Poseidon · Blue
Win 1562 +3
EAPM
39.1
Favorite unit
Hippeus
15 fielded
Largest army
19
First expansion
—
Age path
HermesClassical · Research start 2:30
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

matiasenuri

Zeus · Red
Loss 1165 -3
EAPM
41.1
Favorite unit
Hoplite
8 fielded
Largest army
13
First expansion
6:07
Age path
HermesClassical · Est. start 2:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SIlverChrome

Army · 19

Units

Hippeus15
Centaur2
Atalanta1
Theseus1
Buildings 5 types
House7
Storehouse3
Stable2
Granary1
Temple1
God powers 1 invoked
Lure1

matiasenuri

Army · 13

Units

Hoplite8
Jason3
Heracles2
Buildings 8 types
Farm7
House7
Storehouse4
Wall4
Granary2
Military Academy2
Temple1
Town Center1
God powers 2 invoked
Bolt1
Cease Fire1