Replay-derived match flow, timings, and composition.

Advanced match analysis

133Divine vs Vega

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
25278
Duration
15:22
Patch
19.17020
Played
· 6 hours ago
Steppe map preview
MapSteppe
Winner
133Divine Zeus · Elo 2188 +5
15:22 Match length
Defeated
Vega Tsukuyomi · Elo 1884 -5
85.2% win probability Pre-match · 133Divine favored win probability 14.8%
Key momentsIn match order
Fastest Classical
3:30* 133Divine Athena · estimated
First pressure
4:49 133Divine Military Academy
Armory timing
8:43 133Divine Armory
Fastest Heroic
11:28* 133Divine Apollo · estimated

133Divine

Zeus · Blue
Win 2188 +5
EAPM
91.0
Favorite unit
Hoplite
36 fielded
Largest army
54
First expansion
—
Age path
AthenaClassical · Est. start 2:30
ApolloHeroic · Est. start 10:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Vega

Tsukuyomi · Red
Loss 1884 -5
EAPM
61.6
Favorite unit
Yumi Horse Archer
58 fielded
Largest army
90
First expansion
—
Age path
Inari OkamiClassical · Est. start 2:52
HachimanHeroic · Est. start 12:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling9 wall build events
Large army production90 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

133Divine

Army · 54

Units

Hoplite36
Peltast11
Heracles3
Jason2
Manticore1
Odysseus1
Buildings 7 types
House11
Granary6
Military Academy3
Storehouse3
Archery Range2
Armory1
Temple1
God powers 4 invoked
Bolt2
Restoration1
Underworld Passage1

Vega

Army · 90

Units

Yumi Horse Archer58
Yumi Archer9
Daimyo6
Naginata Rider6
Samurai6
Bushi3
Tengu2
Buildings 10 types
House10
Wall9
Watermill5
Stable Japanese4
Dojo2
Mining Camp Japanese2
Shrine Japanese2
Temple2
Armory1
Guardhouse1
God powers 3 invoked
New Moon1
Shogun1
Swampland1