Advanced match analysis
hyped25 vs BRCwolf
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 27910
- Duration
- 24:40
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
hyped25
Hades · Elo 1039 +13
24:40
Match length
Defeated
BRCwolf
Oranos · Elo 950 -13
62.5% win probability
Pre-match · hyped25 favored
win probability 37.5%
Key momentsIn match order
hyped25
Hades · Blue- EAPM
- 39.8
- Favorite unit
- Toxotes 42 fielded
- Total score
- 51,084
- Military score
- 22,948
- Economic score
- 24,274
- Kills score
- 3,919
- Units killed
- 100
- Units lost
- 103
- Buildings razed
- 7
- Largest army
- 179
- First expansion
- 11:17
Age path
AresClassical · Est. start 3:32
AphroditeHeroic · Est. start 15:06
HephaestusMythic · Est. start 17:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy2,900 total resource volume
Large army production179 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
BRCwolf
Oranos · Red- EAPM
- 46.0
- Favorite unit
- Fanatic 28 fielded
- Total score
- 43,741
- Military score
- 14,205
- Economic score
- 26,670
- Kills score
- 2,866
- Units killed
- 101
- Units lost
- 100
- Buildings razed
- 1
- Largest army
- 108
- First expansion
- 8:25
Age path
PrometheusClassical · Est. start 2:39
HyperionHeroic · Est. start 9:58
HeliosMythic · Research start 20:08
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production108 military units
Most Kills
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,900 total volume›
hyped25
Bought
Sold
Total player market volume2,900
BRCwolf
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.