Replay-derived match flow, timings, and composition.

Advanced match analysis

hyped25 vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
27910
Duration
24:40
Patch
19.17020
Played
· 6 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
hyped25 Hades · Elo 1039 +13
24:40 Match length
Defeated
BRCwolf Oranos · Elo 950 -13
62.5% win probability Pre-match · hyped25 favored win probability 37.5%
Key momentsIn match order
First pressure
3:28 BRCwolf Military Barracks
Fastest Classical
3:39* BRCwolf Prometheus · estimated
Armory timing
7:52 BRCwolf Armory
First extra TC
8:25 BRCwolf Town Center
Fastest Heroic
11:13* BRCwolf Hyperion · estimated
Fortress timing
12:44 BRCwolf Palace
Market timing
13:36 hyped25 Market
Fastest Mythic
19:50* hyped25 Hephaestus · estimated

hyped25

Hades · Blue
Win 1039 +13
EAPM
39.8
Favorite unit
Toxotes
42 fielded
Total score
51,084
Military score
22,948
Economic score
24,274
Kills score
3,919
Units killed
100
Units lost
103
Buildings razed
7
Largest army
179
First expansion
11:17
Age path
AresClassical · Est. start 3:32
AphroditeHeroic · Est. start 15:06
HephaestusMythic · Est. start 17:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy2,900 total resource volume
Large army production179 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

BRCwolf

Oranos · Red
Loss 950 -13
EAPM
46.0
Favorite unit
Fanatic
28 fielded
Total score
43,741
Military score
14,205
Economic score
26,670
Kills score
2,866
Units killed
101
Units lost
100
Buildings razed
1
Largest army
108
First expansion
8:25
Age path
PrometheusClassical · Est. start 2:39
HyperionHeroic · Est. start 9:58
HeliosMythic · Research start 20:08
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production108 military units
Most Kills

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,900 total volume

hyped25

Bought

Wood100

Sold

Food1,800
Wood1,000
Total player market volume2,900

BRCwolf

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

hyped25

Army · 179

Units

Toxotes42
Hoplite36
Hippeus33
Hypaspist25
Gastraphetoros17
Cyclops10
Helepolis5
Peltast3
Ajax2
Nemean Lion2
Achilles1
Chiron1
Perseus1
Petrobolos1
Buildings 13 types
House20
Farm13
Storehouse13
Granary10
Military Academy6
Archery Range5
Town Center5
Fortress4
Market4
Armory3
Wall3
Stable2
Temple1
God powers 4 invoked
Curse1
Pestilence1
Plenty Vault1
Sentinel1

BRCwolf

Army · 108

Units

Fanatic28
Destroyer21
Turma20
Satyr12
Katapeltes9
Murmillo8
Contarius4
Oracle4
Cheiroballista2
Buildings 12 types
Farm27
Manor8
Palace5
Counter Barracks4
Military Barracks4
Market3
Armory2
Economic Guild2
Sky Passage2
Town Center2
Sentry Tower1
Temple1
God powers 10 invoked
Valor5
Shockwave2
Vortex2
Chaos1