Replay-derived match flow, timings, and composition.

Advanced match analysis

drrubberfunk + Geonpi de Paris vs Hugh Mungus + Van Zan

Queue
Ranked 2v2 Supremacy
Map
Ghost Lake
Map Seed
11465
Duration
22:05
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Defeat Team Elo 1116
drrubberfunk Huitzilopochtli · Elo 1198 -18
Geonpi de Paris Freyr · Elo 1034 -12
22:05 Match length
Victory Team Elo 1161
Hugh Mungus Freyr · Elo 1161 +15
Van Zan Hades · Elo 1161 +15
43.6% win probability Pre-match · Hugh Mungus + Van Zan favored win probability 56.4%
Key momentsIn match order
First pressure
3:54 Hugh Mungus Hersir trained
Fastest Classical
4:40* Van Zan Ares · estimated
Armory timing
6:46 Van Zan Armory
First extra TC
7:47 Van Zan Town Center
Fastest Heroic
9:31* Van Zan Apollo · estimated
Market timing
10:35 Geonpi de Paris Market
Fortress timing
10:48 Van Zan Fortress

drrubberfunk

Huitzilopochtli · Blue · Team 1
Loss 1198 -18
EAPM
59.3
Favorite unit
Tlamanih Spearman
49 fielded
Largest army
109
First expansion
12:07
Age path
MalinalxochitlClassical · Est. start 4:16
CoatlicueHeroic · Est. start 10:50
TlalocMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling13 wall build events
Large army production109 military units
No post-game awards

Hugh Mungus

Freyr · Red · Team 2
Win 1161 +15
EAPM
46.6
Favorite unit
Throwing Axeman
86 fielded
Largest army
120
First expansion
11:29
Age path
UllrClassical · Research start 3:56
BragiHeroic · Est. start 13:38
VidarMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production120 military units
No post-game awards

Geonpi de Paris

Freyr · Yellow · Team 1
Loss 1034 -12
EAPM
28.0
Favorite unit
Throwing Axeman
27 fielded
Largest army
66
First expansion
10:57
Age path
UllrClassical · Est. start 4:25
AegirHeroic · Est. start 10:27
VidarMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy100 total resource volume
No post-game awards

Van Zan

Hades · Green · Team 2
Win 1161 +15
EAPM
23.1
Favorite unit
Hypaspist
31 fielded
Largest army
96
First expansion
7:47
Age path
AresClassical · Est. start 3:40
ApolloHeroic · Est. start 8:16
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production96 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

drrubberfunk

Bought

No buys

Sold

No sells

Total player market volume0

Hugh Mungus

Bought

No buys

Sold

No sells

Total player market volume0

Geonpi de Paris

Bought

Wood100

Sold

No sells

Total player market volume100

Van Zan

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

drrubberfunk

Army · 109

Units

Tlamanih Spearman49
Tequihua Archer44
Warrior Priest9
Shorn One4
Otontin3
Buildings 10 types
Farm25
House18
Wall13
Calpulli8
War Hut5
Smoke Trap3
Armory1
Great Temple1
Temple1
Town Center1
God powers 3 invoked
Blood Pact1
Earth Monster1
Infestation1

Hugh Mungus

Army · 120

Units

Throwing Axeman86
Hersir15
Portable Ram8
Huskarl3
Draugr2
Godi2
Hirdman2
Battle Boar1
Raiding Cavalry1
Buildings 9 types
Farm17
House14
Ox Cart Building9
Longhouse4
Town Center3
Armory2
Great Hall1
Hill Fort1
Temple1
God powers 4 invoked
Asgardian Bastion1
Flaming Weapons1
Gullinbursti1
Inferno1

Geonpi de Paris

Army · 66

Units

Throwing Axeman27
Jarl20
Portable Ram7
Hersir5
Godi3
Raiding Cavalry3
Berserk1
Buildings 9 types
Farm47
House17
Longhouse7
Ox Cart Building5
Great Hall4
Armory2
Town Center2
Market1
Temple1
God powers 4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1

Van Zan

Army · 96

Units

Hypaspist31
Peltast17
Toxotes16
Petrobolos12
Hippeus9
Achilles3
Ajax3
Manticore3
Chiron2
Buildings 11 types
Farm31
House18
Storehouse5
Granary4
Military Academy4
Archery Range2
Fortress2
Temple2
Town Center2
Armory1
Stable1
God powers 4 invoked
Sentinel2
Pestilence1
Underworld Passage1