Replay-derived match flow, timings, and composition.

Advanced match analysis

UR TaIeNT vs FADINHA ❤

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
11772
Duration
17:57
Patch
19.17020
Played
· 6 hours ago
Steppe map preview
MapSteppe
Defeated
UR TaIeNT Hades · Elo 1234 -23
17:57 Match length
Winner
FADINHA ❤ Gaia · Elo 1118 +23
66.1% win probability Pre-match · UR TaIeNT favored · Upset win probability 33.9%
Key momentsIn match order
Fastest Classical
3:48* FADINHA ❤ Leto · estimated
First extra TC
3:54 FADINHA ❤ Town Center
First pressure
5:36 FADINHA ❤ Military Barracks
Armory timing
7:41 FADINHA ❤ Armory
Fortress timing
10:06 FADINHA ❤ Palace
Fastest Heroic
10:26* FADINHA ❤ Theia · estimated
Fastest Mythic
16:54* FADINHA ❤ Hekate · estimated
Market timing
17:29 FADINHA ❤ Market

UR TaIeNT

Hades · Blue
Loss 1234 -23
EAPM
31.8
Favorite unit
Hoplite
31 fielded
Largest army
105
First expansion
5:36
Age path
AthenaClassical · Est. start 3:35
AphroditeHeroic · Est. start 11:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production105 military units
No post-game awards

FADINHA ❤

Gaia · Pink
Win 1118 +23
EAPM
79.0
Favorite unit
Dryad
42 fielded
Largest army
171
First expansion
3:54
Age path
LetoClassical · Research start 2:48
TheiaHeroic · Est. start 9:11
HekateMythic · Est. start 14:54
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production171 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

UR TaIeNT

Army · 105

Units

Hoplite31
Toxotes26
Hippeus20
Hypaspist15
Prodromos10
Achilles1
Ajax1
Chiron1
Buildings 10 types
Farm18
House14
Granary6
Storehouse4
Archery Range3
Military Academy3
Stable3
Temple2
Armory1
Town Center1
God powers 3 invoked
Curse1
Restoration1
Sentinel1

FADINHA ❤

Army · 171

Units

Dryad42
Destroyer40
Contarius39
Arcus21
Murmillo13
Turma8
Oracle4
Fanatic2
Katapeltes2
Buildings 10 types
Manor8
Military Barracks7
Economic Guild5
Farm4
Counter Barracks2
Palace2
Town Center2
Armory1
Market1
Temple1
God powers 10 invoked
Spider Lair4
Hesperides Tree3
Gaia Forest2
Tartarian Gate1