Replay-derived match flow, timings, and composition.

Advanced match analysis

brunoapaezmarin + trinsbro vs Agni_kai + cguerraba

Queue
Ranked 2v2 Supremacy
Map
Watering Hole
Map Seed
27195
Duration
22:11
Patch
19.17020
Played
· 6 hours ago
Watering Hole map preview
MapWatering Hole
Defeat Team Elo 1194
brunoapaezmarin Gaia · Elo 1222 -8
trinsbro Gaia · Elo 1167 -6
22:11 Match length
Victory Team Elo 1424
Agni_kai Isis · Elo 1430 +7
cguerraba Poseidon · Elo 1418 +7
21.0% win probability Pre-match · Agni_kai + cguerraba favored win probability 79.0%
Key momentsIn match order
Fastest Classical
3:53* cguerraba Hermes · estimated
First pressure
4:53 brunoapaezmarin Military Barracks
First extra TC
5:04 trinsbro Town Center
Armory timing
6:47 brunoapaezmarin Armory
Market timing
8:19 Agni_kai Market
Fastest Heroic
10:47* trinsbro Theia · estimated
Fortress timing
11:02 trinsbro Palace
Fastest Mythic
16:21* trinsbro Atlas · estimated

brunoapaezmarin

Gaia · Blue · Team 1
Loss 1222 -8
EAPM
42.7
Favorite unit
Destroyer
26 fielded
Largest army
116
First expansion
6:20
Age path
OceanusClassical · Research start 3:41
RheiaHeroic · Research start 11:48
AtlasMythic · Research start 15:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Large army production116 military units
No post-game awards

Agni_kai

Isis · Red · Team 2
Win 1430 +7
EAPM
47.8
Favorite unit
Axeman
65 fielded
Largest army
181
First expansion
5:28
Age path
BastClassical · Est. start 4:40
NephthysHeroic · Est. start 10:20
ThothMythic · Est. start 16:56
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy1,100 total resource volume
Large army production181 military units
No post-game awards

trinsbro

Gaia · Yellow · Team 1
Loss 1167 -6
EAPM
27.9
Favorite unit
Murmillo
29 fielded
Largest army
155
First expansion
5:04
Age path
OceanusClassical · Research start 3:27
TheiaHeroic · Research start 9:32
AtlasMythic · Research start 14:21
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling23 wall build events
Large army production155 military units
No post-game awards

cguerraba

Poseidon · Green · Team 2
Win 1418 +7
EAPM
98.4
Favorite unit
Toxotes
53 fielded
Largest army
232
First expansion
5:13
Age path
HermesClassical · Research start 2:53
DionysusHeroic · Est. start 12:17
HephaestusMythic · Research start 20:06
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production232 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

brunoapaezmarin

Bought

No buys

Sold

No sells

Total player market volume0

Agni_kai

Bought

Food1,100

Sold

No sells

Total player market volume1,100

trinsbro

Bought

No buys

Sold

No sells

Total player market volume0

cguerraba

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

brunoapaezmarin

Army · 116

Units

Destroyer26
Murmillo24
Katapeltes23
Fanatic17
Turma16
Arcus4
Man OWar3
Caladria1
Oracle1
Transport Ship Atlantean1
Buildings 11 types
Farm18
Manor9
Palace5
Market3
Military Barracks3
Counter Barracks2
Armory1
Dock1
Economic Guild1
Temple1
Town Center1
God powers 4 invoked
Carnivora1
Gaia Forest1
Implode1
Traitor1

Agni_kai

Army · 181

Units

Axeman65
Slinger52
Siege Tower22
Camel Rider15
Spearman15
Chariot Archer5
Dryad4
Sphinx3
Buildings 18 types
Farm26
House19
Obelisk13
Barracks8
Mining Camp8
Granary6
Migdol Stronghold6
Wall6
Lumber Camp4
Sentry Tower4
Market3
Siege Works3
Town Center3
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 4 invoked
Ancestors2
Eclipse1
Prosperity1

trinsbro

Army · 155

Units

Murmillo29
Contarius24
Arcus23
Dryad18
Katapeltes16
Fanatic15
Destroyer13
Fire Siphon8
Turma6
Stymphalian Bird3
Buildings 10 types
Wall23
Farm14
Manor8
Military Barracks4
Palace4
Armory2
Counter Barracks1
Economic Guild1
Temple1
Town Center1
God powers 5 invoked
Gaia Forest2
Hesperides Tree2
Implode1

cguerraba

Army · 232

Units

Toxotes53
Hypaspist41
Hoplite36
Hippeus35
Peltast29
Prodromos29
Theseus4
Atalanta3
Hippolyta2
Buildings 12 types
Farm33
House27
Storehouse11
Granary9
Military Academy7
Archery Range5
Stable5
Town Center3
Sentry Tower2
Armory1
Fortress1
Temple1
God powers 2 invoked
Cease Fire1
Lure1