Replay-derived match flow, timings, and composition.

Advanced match analysis

brklyngrk96 vs progoatherder

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
15439
Duration
24:15
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
brklyngrk96 Zeus · Elo 996 +24
24:15 Match length
Defeated
progoatherder Set · Elo 974 -17
53.2% win probability Pre-match · brklyngrk96 favored win probability 46.8%
Key momentsIn match order
Fastest Classical
3:49* brklyngrk96 Athena · estimated
First pressure
4:05 brklyngrk96 Military Academy
Armory timing
7:19 brklyngrk96 Armory
Fastest Heroic
10:46* brklyngrk96 Dionysus · estimated
Fortress timing
10:58 brklyngrk96 Fortress
First extra TC
14:29 brklyngrk96 Town Center
Fastest Mythic
14:35* brklyngrk96 Hephaestus · estimated
Market timing
16:17 progoatherder Market

brklyngrk96

Zeus · Blue
Win 996 +24
EAPM
31.0
Favorite unit
Hoplite
19 fielded
Total score
46,829
Military score
18,538
Economic score
25,334
Kills score
2,957
Units killed
171
Units lost
53
Buildings razed
6
Largest army
39
First expansion
14:29
Age path
AthenaClassical · Research start 2:49
DionysusHeroic · Research start 9:30
HephaestusMythic · Research start 12:35
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Highest Score Most Improvements Most Kills Most Resources

progoatherder

Set · Red
Loss 974 -17
EAPM
28.5
Favorite unit
Slinger
36 fielded
Total score
23,048
Military score
7,733
Economic score
13,665
Kills score
1,650
Units killed
53
Units lost
171
Buildings razed
2
Largest army
105
First expansion
17:51
Age path
AnubisClassical · Est. start 4:36
SekhmetHeroic · Est. start 11:22
HorusMythic · Est. start 19:48
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production105 military units
Largest Army Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

brklyngrk96

Army · 39

Units

Hoplite19
Toxotes10
Heracles3
Jason3
Bellerophon2
Odysseus2
Buildings 10 types
House21
Farm12
Granary7
Storehouse7
Archery Range4
Military Academy4
Town Center4
Armory3
Fortress2
Temple1
God powers 4 invoked
Bolt1
Bronze1
Plenty Vault1
Restoration1

progoatherder

Army · 105

Units

Slinger36
Axeman32
Spearman22
Anubite8
Catapult2
Chariot Archer2
Siege Tower2
Camel Rider1
Buildings 15 types
Farm34
House19
Mining Camp12
Barracks7
Granary6
Migdol Stronghold3
Market2
Siege Works2
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 6 invoked
Vision4
Citadel1
Plague Of Serpents1