Advanced match analysis
brklyngrk96 vs progoatherder
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 15439
- Duration
- 24:15
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
brklyngrk96
Zeus · Elo 996 +24
24:15
Match length
Defeated
progoatherder
Set · Elo 974 -17
53.2% win probability
Pre-match · brklyngrk96 favored
win probability 46.8%
Key momentsIn match order
brklyngrk96
Zeus · Blue- EAPM
- 31.0
- Favorite unit
- Hoplite 19 fielded
- Total score
- 46,829
- Military score
- 18,538
- Economic score
- 25,334
- Kills score
- 2,957
- Units killed
- 171
- Units lost
- 53
- Buildings razed
- 6
- Largest army
- 39
- First expansion
- 14:29
Age path
AthenaClassical · Research start 2:49
DionysusHeroic · Research start 9:30
HephaestusMythic · Research start 12:35
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Highest Score
Most Improvements
Most Kills
Most Resources
progoatherder
Set · Red- EAPM
- 28.5
- Favorite unit
- Slinger 36 fielded
- Total score
- 23,048
- Military score
- 7,733
- Economic score
- 13,665
- Kills score
- 1,650
- Units killed
- 53
- Units lost
- 171
- Buildings razed
- 2
- Largest army
- 105
- First expansion
- 17:51
Age path
AnubisClassical · Est. start 4:36
SekhmetHeroic · Est. start 11:22
HorusMythic · Est. start 19:48
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production105 military units
Largest Army
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.