Advanced match analysis
daniellangle vs FarmBoy278
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 29080
- Duration
- 18:00
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
daniellangle
Kronos · Elo 417 -8
18:00
Match length
Winner
FarmBoy278
Fuxi · Elo 622 +8
23.5% win probability
Pre-match · FarmBoy278 favored
win probability 76.5%
Key momentsIn match order
daniellangle
Kronos · Blue- EAPM
- 24.5
- Favorite unit
- Turma 41 fielded
- Largest army
- 60
- First expansion
- —
Age path
PrometheusClassical · Research start 3:05
RheiaHeroic · Research start 11:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
FarmBoy278
Fuxi · Red- EAPM
- 27.3
- Favorite unit
- Fire Archer 38 fielded
- Largest army
- 122
- First expansion
- 15:04
Age path
XuannuClassical · Research start 5:02
NubaHeroic · Research start 16:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment3 dock build events
Large army production122 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.