Replay-derived match flow, timings, and composition.

Advanced match analysis

daniellangle vs FarmBoy278

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
29080
Duration
18:00
Patch
19.17020
Played
· 5 hours ago
Anatolia map preview
MapAnatolia
Defeated
daniellangle Kronos · Elo 417 -8
18:00 Match length
Winner
FarmBoy278 Fuxi · Elo 622 +8
23.5% win probability Pre-match · FarmBoy278 favored win probability 76.5%
Key momentsIn match order
Fastest Classical
4:05* daniellangle Prometheus · estimated
First pressure
5:19 daniellangle Counter Barracks
Armory timing
10:12 daniellangle Armory
Fastest Heroic
12:28* daniellangle Rheia · estimated
First extra TC
15:04 FarmBoy278 Town Center

daniellangle

Kronos · Blue
Loss 417 -8
EAPM
24.5
Favorite unit
Turma
41 fielded
Largest army
60
First expansion
—
Age path
PrometheusClassical · Research start 3:05
RheiaHeroic · Research start 11:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

FarmBoy278

Fuxi · Red
Win 622 +8
EAPM
27.3
Favorite unit
Fire Archer
38 fielded
Largest army
122
First expansion
15:04
Age path
XuannuClassical · Research start 5:02
NubaHeroic · Research start 16:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment3 dock build events
Large army production122 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

daniellangle

Army · 60

Units

Turma41
Katapeltes10
Promethean5
Oracle3
Murmillo1
Buildings 6 types
Manor4
Temple2
Armory1
Counter Barracks1
Economic Guild1
Military Barracks1
God powers 9 invoked
Valor6
Traitor2
Deconstruction1

FarmBoy278

Army · 122

Units

Fire Archer38
Dao Swordsman35
Pioneer24
Ge Halberdier18
Wuzu Javelineer4
Qi Lin3
Buildings 9 types
House17
Military Camp11
Silo4
Temple4
Dock3
Farm2
Machine Workshop2
Armory1
Town Center1
God powers 3 invoked
Drought Land1
The Peach Blossom Spring1
Vanish1