Replay-derived match flow, timings, and composition.

Advanced match analysis

Fon Bibra + SVOrog vs Jwillz98_ + Chewwy_22

Queue
Ranked 2v2 Supremacy
Map
Ghost Lake
Map Seed
2169
Duration
28:35
Patch
19.17020
Played
· 5 hours ago
Ghost Lake map preview
MapGhost Lake
Victory Team Elo 1070
Fon Bibra Zeus · Elo 1069 +19
SVOrog Poseidon · Elo 1070 +19
28:35 Match length
Defeat Team Elo 1102
Jwillz98_ Shennong · Elo 1019 -15
Chewwy_22 Nuwa · Elo 1185 -23
45.4% win probability Pre-match · Jwillz98_ + Chewwy_22 favored · Upset win probability 54.6%
Key momentsIn match order
Fastest Classical
4:00* Chewwy_22 Houtu · estimated
First pressure
5:40 SVOrog Stable
Armory timing
8:16 Fon Bibra Armory
First extra TC
9:06 Chewwy_22 Town Center
Fastest Heroic
11:00* Fon Bibra Apollo · estimated
Market timing
11:44 SVOrog Market
Fortress timing
16:47 Fon Bibra Fortress
Fastest Mythic
26:07* Fon Bibra Hephaestus · estimated

Fon Bibra

Zeus · Blue · Team 1
Win 1069 +19
EAPM
31.0
Favorite unit
Hippeus
26 fielded
Largest army
47
First expansion
14:38
Age path
AthenaClassical · Est. start 3:59
ApolloHeroic · Est. start 9:46
HephaestusMythic · Research start 24:07
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Jwillz98_

Shennong · Red · Team 2
Loss 1019 -15
EAPM
25.9
Favorite unit
Ge Halberdier
148 fielded
Largest army
242
First expansion
12:29
Age path
HoutuClassical · Research start 3:17
RushouHeroic · Research start 14:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy5,800 total resource volume
Large army production242 military units
No post-game awards

SVOrog

Poseidon · Cyan · Team 1
Win 1070 +19
EAPM
40.9
Favorite unit
Hippeus
145 fielded
Largest army
202
First expansion
18:50
Age path
HermesClassical · Research start 3:45
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Large army production202 military units
No post-game awards

Chewwy_22

Nuwa · Green · Team 2
Loss 1185 -23
EAPM
29.4
Favorite unit
Ge Halberdier
164 fielded
Largest army
241
First expansion
9:06
Age path
HoutuClassical · Research start 3:00
GoumangHeroic · Research start 13:41
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,500 total resource volume
Large army production241 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,300 total volume

Fon Bibra

Bought

No buys

Sold

No sells

Total player market volume0

Jwillz98_

Bought

Food1,400

Sold

Wood4,400
Total player market volume5,800

SVOrog

Bought

No buys

Sold

No sells

Total player market volume0

Chewwy_22

Bought

No buys

Sold

Wood1,500
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fon Bibra

Army · 47

Units

Hippeus26
Hypaspist9
Myrmidon4
Jason2
Manticore2
Bellerophon1
Heracles1
Hoplite1
Odysseus1
Buildings 12 types
Farm39
House30
Granary8
Storehouse5
Fortress3
Market3
Military Academy3
Stable2
Temple2
Town Center2
Archery Range1
Armory1
God powers 5 invoked
Restoration2
Bolt1
Plenty Vault1
Underworld Passage1

Jwillz98_

Army · 242

Units

Ge Halberdier148
Pioneer32
Fire Archer27
Dao Swordsman18
Sage10
Siege Crossbow4
Jiang Zi Ya3
Buildings 13 types
Farm53
House17
Silo9
Wall6
Baolei5
Military Camp5
Machine Workshop3
Town Center3
Imperial Academy2
Sentry Tower2
Armory1
Market1
Temple1
God powers 7 invoked
Prosperous Seeds4
Earth Wall2
Venom Beast1

SVOrog

Army · 202

Units

Hippeus145
Toxotes35
Hoplite13
Theseus4
Centaur3
Atalanta2
Buildings 13 types
House19
Farm18
Wall9
Stable8
Military Academy5
Sentry Tower4
Storehouse4
Town Center3
Archery Range2
Granary2
Temple2
Armory1
Market1
God powers 1 invoked
Lure1

Chewwy_22

Army · 241

Units

Ge Halberdier164
Pioneer28
Fire Archer22
Dao Swordsman10
Chu Ko Nu6
Siege Crossbow5
Sage3
Wuzu Javelineer2
Jiang Zi Ya1
Buildings 12 types
House23
Silo22
Farm8
Military Camp8
Sentry Tower6
Baolei4
Machine Workshop4
Imperial Academy3
Temple2
Town Center2
Armory1
Market1
God powers 3 invoked
Creation1
Earth Wall1
Forest Protection1