Replay-derived match flow, timings, and composition.

Advanced match analysis

.>. vs daniellangle

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
29891
Duration
0:03
Patch
19.17020
Played
· 5 hours ago
Elysium map preview
MapElysium
Defeated
.>. Gaia · Elo 615 -26
0:03 Match length
Winner
daniellangle Kronos · Elo 425 +30
74.9% win probability Pre-match · .>. favored · Upset win probability 25.1%

.>.

Gaia · Blue
Loss 615 -26
EAPM
21.8
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

daniellangle

Kronos · Red
Win 425 +30
EAPM
0.0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

.>.

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

daniellangle

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.