Replay-derived match flow, timings, and composition.

Advanced match analysis

Pandemonio + Gifted Godz vs TopherCx + Roling one

Queue
Ranked 2v2 Supremacy
Map
Anatolia
Map Seed
18643
Duration
41:04
Patch
19.17020
Played
· 5 hours ago
Anatolia map preview
MapAnatolia
Defeat Team Elo 1052
Pandemonio Zeus · Elo 1037 -14
Gifted Godz Freyr · Elo 1068 -15
41:04 Match length
Victory Team Elo 1112
TopherCx Tezcatlipoca · Elo 1024 +18
Roling one Zeus · Elo 1201 +11
41.5% win probability Pre-match · TopherCx + Roling one favored win probability 58.5%
Key momentsIn match order
Fastest Classical
4:44* Pandemonio Athena · estimated
First pressure
5:02 Gifted Godz Hersir trained
Armory timing
8:27 TopherCx Armory
First extra TC
8:53 Gifted Godz Town Center
Fastest Heroic
11:33* TopherCx Itzpapalotl · estimated
Fortress timing
13:36 Gifted Godz Hill Fort
Market timing
17:40 TopherCx Market
Fastest Mythic
19:19* Gifted Godz Vidar · estimated

Pandemonio

Zeus · Grey · Team 1
Loss 1037 -14
EAPM
31.2
Favorite unit
Hoplite
60 fielded
Largest army
163
First expansion
16:07
Age path
AthenaClassical · Est. start 3:44
ApolloHeroic · Research start 13:58
HephaestusMythic · Research start 35:36
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling7 wall build events
Water commitment2 dock build events
Market economy10,200 total resource volume
Large army production163 military units
No post-game awards

TopherCx

Tezcatlipoca · Red · Team 2
Win 1024 +18
EAPM
31.6
Favorite unit
Tequihua Archer
139 fielded
Largest army
355
First expansion
13:43
Age path
MalinalxochitlClassical · Est. start 4:48
ItzpapalotlHeroic · Research start 10:18
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom7 expansion build events
Water commitment1 dock build events
Large army production355 military units
No post-game awards

Gifted Godz

Freyr · Maroon · Team 1
Loss 1068 -15
EAPM
35.9
Favorite unit
Throwing Axeman
103 fielded
Largest army
387
First expansion
8:53
Age path
UllrClassical · Research start 4:46
BragiHeroic · Research start 11:09
VidarMythic · Est. start 17:19
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Water commitment6 dock build events
Market economy19,400 total resource volume
Large army production387 military units
No post-game awards

Roling one

Zeus · Green · Team 2
Win 1201 +11
EAPM
39.2
Favorite unit
Toxotes
69 fielded
Largest army
266
First expansion
12:50
Age path
AthenaClassical · Est. start 4:58
ApolloHeroic · Est. start 12:28
HeraMythic · Est. start 20:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Large army production266 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 29,600 total volume

Pandemonio

Bought

No buys

Sold

Food500
Wood9,700
Total player market volume10,200

TopherCx

Bought

No buys

Sold

No sells

Total player market volume0

Gifted Godz

Bought

No buys

Sold

Food13,300
Wood6,100
Total player market volume19,400

Roling one

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pandemonio

Army · 163

Units

Hoplite60
Hypaspist35
Hippeus24
Manticore11
Jason5
Prodromos5
Heracles4
Petrobolos4
Juggernaut3
Minotaur3
Odysseus3
Pentekonter3
Trireme2
Bellerophon1
Buildings 15 types
House37
Farm32
Storehouse10
Military Academy9
Wall7
Stable6
Town Center5
Granary4
Archery Range3
Market3
Temple3
Dock2
Fortress2
Armory1
Sentry Tower1
God powers 7 invoked
Bolt2
Restoration2
Underworld Passage2
Plenty Vault1

TopherCx

Army · 355

Units

Tequihua Archer139
Jaguar Rider82
Tlamanih Spearman74
Otontin18
Shorn One15
Quinametzin11
Warrior Priest9
Arrow Canoe3
Maquizcoatl3
Obsidian Butterfly1
Buildings 10 types
House34
Farm25
Calpulli22
War Hut11
Great Temple10
Town Center7
Temple3
Armory1
Dock1
Market1
God powers 9 invoked
Obsidian Mirror4
Purge2
Volcano2
Infestation1

Gifted Godz

Army · 387

Units

Throwing Axeman103
Jarl83
Hirdman60
Hersir46
Godi34
Portable Ram28
Raiding Cavalry22
Longboat5
Dragon Ship2
Dreki2
Huskarl2
Buildings 12 types
House28
Great Hall21
Longhouse21
Wall14
Farm11
Dock6
Hill Fort4
Ox Cart Building4
Market3
Town Center3
Armory2
Temple1
God powers 5 invoked
Inferno2
Asgardian Bastion1
Flaming Weapons1
Gullinbursti1

Roling one

Army · 266

Units

Toxotes69
Hypaspist52
Hoplite40
Hippeus28
Prodromos26
Medusa9
Peltast9
Petrobolos6
Juggernaut5
Pentekonter5
Trireme5
Myrmidon4
Bellerophon2
Heracles2
Jason2
Odysseus2
Buildings 14 types
Farm26
Stable22
House19
Storehouse17
Fortress15
Military Academy13
Temple11
Archery Range6
Armory3
Market3
Town Center3
Granary2
Dock1
Wonder1
God powers 17 invoked
Bolt7
Restoration5
Lightning Storm3
Titan Gate1
Underworld Passage1