Replay-derived match flow, timings, and composition.

Advanced match analysis

matiasenuri + Tornado + MANDILLO vs Gary # 27 + LNC_GUCCI_GANG + Barbaccoa

Queue
Ranked 3v3 Supremacy
Map
Steppe
Map Seed
8366
Duration
7:34
Patch
19.17020
Played
· 5 hours ago
Steppe map preview
MapSteppe
Defeat Team Elo 1107
matiasenuri Zeus · Elo 1167 -3
Tornado Poseidon · Elo 1213 -4
MANDILLO Hades · Elo 941 -1
7:34 Match length
Victory Team Elo 1543
Gary # 27 Thor · Elo 1628 +2
LNC_GUCCI_GANG Amaterasu · Elo 1499 +3
Barbaccoa Gaia · Elo 1501 +3
7.5% win probability Pre-match · Gary # 27 + LNC_GUCCI_GANG + Barbaccoa favored win probability 92.5%
Key momentsIn match order
First pressure
1:18 Gary # 27 Hersir trained
Fastest Classical
3:36* LNC_GUCCI_GANG Ame No Uzume · estimated
First extra TC
5:52 matiasenuri Town Center

matiasenuri

Zeus · Blue · Team 1
Loss 1167 -3
EAPM
31.8
Favorite unit
Jason
1 fielded
Largest army
1
First expansion
5:52
Age path
HermesClassical · Est. start 2:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Gary # 27

Thor · Red · Team 2
Win 1628 +2
EAPM
89.3
Favorite unit
Raiding Cavalry
10 fielded
Largest army
17
First expansion
—
Age path
FreyjaClassical · Est. start 3:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Tornado

Poseidon · Yellow · Team 1
Loss 1213 -4
EAPM
32.6
Favorite unit
Hippeus
7 fielded
Largest army
9
First expansion
—
Age path
HermesClassical · Research start 3:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

LNC_GUCCI_GANG

Amaterasu · Green · Team 2
Win 1499 +3
EAPM
51.1
Favorite unit
Naginata Rider
7 fielded
Largest army
13
First expansion
—
Age path
Ame No UzumeClassical · Research start 2:36
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

MANDILLO

Hades · Cyan · Team 1
Loss 941 -1
EAPM
11.2
Favorite unit
Ajax
1 fielded
Largest army
1
First expansion
6:14
Age path
AresClassical · Est. start 5:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Barbaccoa

Gaia · Pink · Team 2
Win 1501 +3
EAPM
23.9
Favorite unit
Murmillo
13 fielded
Largest army
16
First expansion
—
Age path
OceanusClassical · Research start 2:59
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matiasenuri

Army · 1

Units

Jason1
Buildings 7 types
House4
Storehouse3
Archery Range1
Military Academy1
Stable1
Temple1
Town Center1
God powers 1 invoked
Bolt1

Gary # 27

Army · 17

Units

Raiding Cavalry10
Hersir6
Valkyrie1
Buildings 4 types
House9
Great Hall2
Ox Cart Building2
Temple1
God powers 1 invoked
Forest Fire1

Tornado

Army · 9

Units

Hippeus7
Atalanta1
Theseus1
Buildings 5 types
House9
Stable3
Storehouse3
Granary1
Temple1
God powers 2 invoked
Cease Fire1
Lure1

LNC_GUCCI_GANG

Army · 13

Units

Naginata Rider7
Kamaitachi3
Bushi2
Yari Spearman1
Buildings 7 types
House5
Watermill3
Shrine Japanese2
Stable Japanese2
Guardhouse1
Mining Camp Japanese1
Temple1
God powers 1 invoked
Goshinboku1

MANDILLO

Army · 1

Units

Ajax1
Buildings 6 types
House3
Granary2
Archery Range1
Storehouse1
Temple1
Town Center1
God powers 1 invoked
Sentinel1

Barbaccoa

Army · 16

Units

Murmillo13
Turma3
Buildings 4 types
Manor4
Military Barracks3
Counter Barracks1
Temple1
God powers 4 invoked
Gaia Forest3
Carnivora1