Advanced match analysis
matiasenuri + Tornado + MANDILLO vs Gary # 27 + LNC_GUCCI_GANG + Barbaccoa
- Queue
- Ranked 3v3 Supremacy
- Map
- Steppe
- Map Seed
- 8366
- Duration
- 7:34
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeat
Team Elo 1107
matiasenuri
Zeus · Elo 1167 -3
Tornado
Poseidon · Elo 1213 -4
MANDILLO
Hades · Elo 941 -1
7:34
Match length
Victory
Team Elo 1543
Gary # 27
Thor · Elo 1628 +2
LNC_GUCCI_GANG
Amaterasu · Elo 1499 +3
Barbaccoa
Gaia · Elo 1501 +3
7.5% win probability
Pre-match · Gary # 27 + LNC_GUCCI_GANG + Barbaccoa favored
win probability 92.5%
Key momentsIn match order
matiasenuri
Zeus · Blue · Team 1- EAPM
- 31.8
- Favorite unit
- Jason 1 fielded
- Largest army
- 1
- First expansion
- 5:52
Age path
HermesClassical · Est. start 2:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Gary # 27
Thor · Red · Team 2- EAPM
- 89.3
- Favorite unit
- Raiding Cavalry 10 fielded
- Largest army
- 17
- First expansion
- —
Age path
FreyjaClassical · Est. start 3:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Tornado
Poseidon · Yellow · Team 1- EAPM
- 32.6
- Favorite unit
- Hippeus 7 fielded
- Largest army
- 9
- First expansion
- —
Age path
HermesClassical · Research start 3:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
LNC_GUCCI_GANG
Amaterasu · Green · Team 2- EAPM
- 51.1
- Favorite unit
- Naginata Rider 7 fielded
- Largest army
- 13
- First expansion
- —
Age path
Ame No UzumeClassical · Research start 2:36
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
MANDILLO
Hades · Cyan · Team 1- EAPM
- 11.2
- Favorite unit
- Ajax 1 fielded
- Largest army
- 1
- First expansion
- 6:14
Age path
AresClassical · Est. start 5:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Barbaccoa
Gaia · Pink · Team 2- EAPM
- 23.9
- Favorite unit
- Murmillo 13 fielded
- Largest army
- 16
- First expansion
- —
Age path
OceanusClassical · Research start 2:59
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.