Replay-derived match flow, timings, and composition.

Advanced match analysis

Ulfsark Rush vs RodriMG9894

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
12897
Duration
20:19
Patch
19.17020
Played
· 5 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Ulfsark Rush Set · Elo 1639 +2
20:19 Match length
Defeated
RodriMG9894 Poseidon · Elo 1137 -2
94.7% win probability Pre-match · Ulfsark Rush favored win probability 5.3%
Key momentsIn match order
Fastest Classical
3:30* RodriMG9894 Hermes · estimated
First pressure
3:38 RodriMG9894 Stable
First extra TC
4:52 Ulfsark Rush Town Center
Armory timing
9:29 RodriMG9894 Armory
Fastest Heroic
12:21* Ulfsark Rush Nephthys · estimated
Fortress timing
13:05 Ulfsark Rush Migdol Stronghold
Market timing
16:06 RodriMG9894 Market
Fastest Mythic
19:32* Ulfsark Rush Thoth · estimated

Ulfsark Rush

Set · Blue
Win 1639 +2
EAPM
66.4
Favorite unit
Spearman
67 fielded
Total score
46,573
Military score
20,722
Economic score
22,515
Kills score
3,532
Units killed
124
Units lost
99
Buildings razed
18
Largest army
132
First expansion
4:52
Age path
AnubisClassical · Research start 3:30
NephthysHeroic · Est. start 11:06
ThothMythic · Research start 17:32
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling25 wall build events
Large army production132 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

RodriMG9894

Poseidon · Red
Loss 1137 -2
EAPM
46.6
Favorite unit
Toxotes
36 fielded
Total score
24,060
Military score
9,715
Economic score
12,704
Kills score
1,703
Units killed
86
Units lost
124
Buildings razed
3
Largest army
113
First expansion
9:11
Age path
HermesClassical · Research start 2:30
DionysusHeroic · Research start 11:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production113 military units
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ulfsark Rush

Army · 132

Units

Spearman67
Camel Rider24
Slinger12
Chariot Archer7
War Elephant6
Anubite4
Axeman4
Scorpion Man3
Siege Tower3
Catapult2
Buildings 18 types
Wall25
Farm23
House19
Obelisk7
Granary6
Barracks5
Lumber Camp5
Mining Camp5
Migdol Stronghold4
Town Center3
Siege Works2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Meteor1
Plague Of Serpents1
Vision1

RodriMG9894

Army · 113

Units

Toxotes36
Prodromos31
Hippeus27
Peltast15
Atalanta2
Hippolyta1
Theseus1
Buildings 11 types
House38
Farm23
Storehouse6
Granary5
Stable5
Archery Range4
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1