Advanced match analysis
Ulfsark Rush vs RodriMG9894
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 12897
- Duration
- 20:19
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
Ulfsark Rush
Set · Elo 1639 +2
20:19
Match length
Defeated
RodriMG9894
Poseidon · Elo 1137 -2
94.7% win probability
Pre-match · Ulfsark Rush favored
win probability 5.3%
Key momentsIn match order
Ulfsark Rush
Set · Blue- EAPM
- 66.4
- Favorite unit
- Spearman 67 fielded
- Total score
- 46,573
- Military score
- 20,722
- Economic score
- 22,515
- Kills score
- 3,532
- Units killed
- 124
- Units lost
- 99
- Buildings razed
- 18
- Largest army
- 132
- First expansion
- 4:52
Age path
AnubisClassical · Research start 3:30
NephthysHeroic · Est. start 11:06
ThothMythic · Research start 17:32
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling25 wall build events
Large army production132 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
RodriMG9894
Poseidon · Red- EAPM
- 46.6
- Favorite unit
- Toxotes 36 fielded
- Total score
- 24,060
- Military score
- 9,715
- Economic score
- 12,704
- Kills score
- 1,703
- Units killed
- 86
- Units lost
- 124
- Buildings razed
- 3
- Largest army
- 113
- First expansion
- 9:11
Age path
HermesClassical · Research start 2:30
DionysusHeroic · Research start 11:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production113 military units
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.