Replay-derived match flow, timings, and composition.

Advanced match analysis

FADINHA ❤ vs brklyngrk96

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
3823
Duration
11:03
Patch
19.17020
Played
· 6 hours ago
Oasis map preview
MapOasis
Winner
FADINHA ❤ Gaia · Elo 1095 +12
11:03 Match length
Defeated
brklyngrk96 Zeus · Elo 972 -19
67.0% win probability Pre-match · FADINHA ❤ favored win probability 33.0%
Key momentsIn match order
Fastest Classical
3:47* FADINHA ❤ Oceanus · estimated
First extra TC
3:59 FADINHA ❤ Town Center
First pressure
4:14 brklyngrk96 Military Academy
Armory timing
7:35 brklyngrk96 Armory

FADINHA ❤

Gaia · Pink
Win 1095 +12
EAPM
67.0
Favorite unit
Murmillo
13 fielded
Largest army
13
First expansion
3:59
Age path
OceanusClassical · Research start 2:47
RheiaHeroic · Timing unavailable
MythicNot reached
Opening read
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling18 wall build events
No post-game awards

brklyngrk96

Zeus · Red
Loss 972 -19
EAPM
30.5
Favorite unit
Hoplite
31 fielded
Largest army
35
First expansion
—
Age path
AthenaClassical · Research start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FADINHA ❤

Army · 13

Units

Murmillo13
Buildings 9 types
Wall18
Manor8
Military Barracks5
Farm4
Sentry Tower2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 3 invoked
Gaia Forest3

brklyngrk96

Army · 35

Units

Hoplite31
Hippeus2
Heracles1
Jason1
Buildings 8 types
House12
Granary4
Military Academy3
Storehouse2
Archery Range1
Armory1
Stable1
Temple1
God powers 1 invoked
Bolt1