Advanced match analysis
TuxedoToad vs sant_pedro11
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 4261
- Duration
- 26:38
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
TuxedoToad
Zeus · Elo 815 +14
26:38
Match length
Defeated
sant_pedro11
Hades · Elo 754 -14
58.7% win probability
Pre-match · TuxedoToad favored
win probability 41.3%
Key momentsIn match order
TuxedoToad
Zeus · Blue- EAPM
- 31.3
- Favorite unit
- Toxotes 17 fielded
- Total score
- 32,270
- Military score
- 12,583
- Economic score
- 17,108
- Kills score
- 2,647
- Units killed
- 98
- Units lost
- 95
- Buildings razed
- 3
- Largest army
- 71
- First expansion
- 19:04
Age path
HermesClassical · Est. start 4:17
ApolloHeroic · Est. start 14:25
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Highest Score
Most Improvements
Most Kills
Most Resources
sant_pedro11
Hades · Red- EAPM
- 79.0
- Favorite unit
- Hoplite 72 fielded
- Total score
- 17,906
- Military score
- 5,669
- Economic score
- 9,823
- Kills score
- 2,414
- Units killed
- 94
- Units lost
- 103
- Buildings razed
- 1
- Largest army
- 95
- First expansion
- —
Age path
AthenaClassical · Research start 3:13
ApolloHeroic · Research start 17:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
Market economy200 total resource volume
Large army production95 military units
Largest Army
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 200 total volume›
TuxedoToad
Bought
No buys
Sold
No sells
Total player market volume0
sant_pedro11
Bought
No buys
Sold
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.