Replay-derived match flow, timings, and composition.

Advanced match analysis

TuxedoToad vs sant_pedro11

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
4261
Duration
26:38
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
TuxedoToad Zeus · Elo 815 +14
26:38 Match length
Defeated
sant_pedro11 Hades · Elo 754 -14
58.7% win probability Pre-match · TuxedoToad favored win probability 41.3%
Key momentsIn match order
Fastest Classical
4:13* sant_pedro11 Athena · estimated
First pressure
5:00 sant_pedro11 Military Academy
Armory timing
7:50 TuxedoToad Armory
Fastest Heroic
15:40* TuxedoToad Apollo · estimated
Market timing
16:17 sant_pedro11 Market
Fortress timing
18:24 TuxedoToad Fortress
First extra TC
19:04 TuxedoToad Town Center

TuxedoToad

Zeus · Blue
Win 815 +14
EAPM
31.3
Favorite unit
Toxotes
17 fielded
Total score
32,270
Military score
12,583
Economic score
17,108
Kills score
2,647
Units killed
98
Units lost
95
Buildings razed
3
Largest army
71
First expansion
19:04
Age path
HermesClassical · Est. start 4:17
ApolloHeroic · Est. start 14:25
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Highest Score Most Improvements Most Kills Most Resources

sant_pedro11

Hades · Red
Loss 754 -14
EAPM
79.0
Favorite unit
Hoplite
72 fielded
Total score
17,906
Military score
5,669
Economic score
9,823
Kills score
2,414
Units killed
94
Units lost
103
Buildings razed
1
Largest army
95
First expansion
—
Age path
AthenaClassical · Research start 3:13
ApolloHeroic · Research start 17:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
Market economy200 total resource volume
Large army production95 military units
Largest Army Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

TuxedoToad

Bought

No buys

Sold

No sells

Total player market volume0

sant_pedro11

Bought

No buys

Sold

Food200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TuxedoToad

Army · 71

Units

Toxotes17
Hypaspist16
Centaur13
Hippeus9
Peltast5
Heracles4
Jason4
Petrobolos2
Odysseus1
Buildings 13 types
Farm25
Wall24
House19
Archery Range8
Storehouse7
Military Academy5
Armory4
Granary4
Fortress3
Stable2
Temple2
Town Center2
Market1
God powers 7 invoked
Bolt4
Cease Fire2
Underworld Passage1

sant_pedro11

Army · 95

Units

Hoplite72
Manticore9
Minotaur8
Ajax3
Achilles2
Chiron1
Buildings 7 types
House17
Wall6
Granary4
Storehouse3
Military Academy2
Temple2
Market1
God powers 3 invoked
Restoration1
Sentinel1
Underworld Passage1