Replay-derived match flow, timings, and composition.

Advanced match analysis

SIlverChrome vs zodiac_

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
10350
Duration
11:32
Patch
19.17020
Played
· 6 hours ago
Marsh map preview
MapMarsh
Winner
SIlverChrome Poseidon · Elo 1559 +12
11:32 Match length
Defeated
zodiac_ Zeus · Elo 1449 -12
65.3% win probability Pre-match · SIlverChrome favored win probability 34.7%
Key momentsIn match order
First pressure
2:00 zodiac_ Jason produced
Fastest Classical
3:28* SIlverChrome Hermes · estimated
Armory timing
8:08 SIlverChrome Armory
First extra TC
8:43 zodiac_ Village Center

SIlverChrome

Poseidon · Blue
Win 1559 +12
EAPM
50.2
Favorite unit
Hippeus
39 fielded
Largest army
50
First expansion
—
Age path
HermesClassical · Research start 2:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
No post-game awards

zodiac_

Zeus · Red
Loss 1449 -12
EAPM
77.5
Favorite unit
Centaur
11 fielded
Largest army
15
First expansion
8:43
Age path
HermesClassical · Research start 2:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SIlverChrome

Army · 50

Units

Hippeus39
Centaur5
Atalanta4
Theseus2
Buildings 7 types
House9
Wall8
Stable3
Storehouse3
Granary2
Armory1
Temple1
God powers 1 invoked
Lure1

zodiac_

Army · 15

Units

Centaur11
Heracles2
Jason2
Buildings 5 types
House4
Granary3
Storehouse3
Temple1
Village Center1
God powers 5 invoked
Cease Fire4
Bolt1