Replay-derived match flow, timings, and composition.

Advanced match analysis

s4pphire + sickplayer69 vs max.cringe + Suave

Queue
Ranked 2v2 Supremacy
Map
Watering Hole
Map Seed
15341
Duration
20:25
Patch
19.17020
Played
· 6 hours ago
Watering Hole map preview
MapWatering Hole
Victory Team Elo 1475
s4pphire Freyr · Elo 1484 +11
sickplayer69 Zeus · Elo 1466 +12
20:25 Match length
Defeat Team Elo 1347
max.cringe Odin · Elo 1254 -8
Suave Odin · Elo 1440 -15
67.6% win probability Pre-match · s4pphire + sickplayer69 favored win probability 32.4%
Key momentsIn match order
First pressure
2:23 Suave Hersir trained
Fastest Classical
3:30* sickplayer69 Hermes · estimated
First extra TC
5:57 Suave Town Center
Armory timing
8:09 s4pphire Armory
Fastest Heroic
12:10* sickplayer69 Apollo · estimated
Market timing
15:11 sickplayer69 Market
Fortress timing
15:26 max.cringe Hill Fort
Fastest Mythic
18:26* max.cringe Tyr · estimated

s4pphire

Freyr · Blue · Team 1
Win 1484 +11
EAPM
44.3
Favorite unit
Hirdman
33 fielded
Total score
37,462
Military score
13,551
Economic score
20,808
Kills score
3,149
Units killed
112
Units lost
80
Buildings razed
19
Largest army
112
First expansion
7:10
Age path
UllrClassical · Research start 3:30
AegirHeroic · Est. start 12:00
HelMythic · Est. start 16:41
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling27 wall build events
Large army production112 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

max.cringe

Odin · Red · Team 2
Loss 1254 -8
EAPM
47.1
Favorite unit
Throwing Axeman
20 fielded
Total score
24,471
Military score
10,616
Economic score
13,172
Kills score
683
Units killed
19
Units lost
46
Buildings razed
0
Largest army
78
First expansion
13:48
Age path
FreyjaClassical · Est. start 3:26
SkadiHeroic · Est. start 13:31
TyrMythic · Est. start 16:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling56 wall build events
No post-game awards

sickplayer69

Zeus · Yellow · Team 1
Win 1466 +12
EAPM
87.7
Favorite unit
Hypaspist
14 fielded
Total score
27,093
Military score
8,800
Economic score
16,871
Kills score
1,422
Units killed
69
Units lost
37
Buildings razed
1
Largest army
51
First expansion
15:31
Age path
HermesClassical · Research start 2:30
ApolloHeroic · Est. start 10:55
HephaestusMythic · Est. start 18:06
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling14 wall build events
Market economy600 total resource volume
No post-game awards

Suave

Odin · Green · Team 2
Loss 1440 -15
EAPM
53.7
Favorite unit
Jarl
47 fielded
Total score
28,653
Military score
7,664
Economic score
18,121
Kills score
2,868
Units killed
99
Units lost
136
Buildings razed
1
Largest army
138
First expansion
5:57
Age path
HeimdallClassical · Research start 3:07
SkadiHeroic · Est. start 12:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling18 wall build events
Large army production138 military units
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

s4pphire

Bought

No buys

Sold

No sells

Total player market volume0

max.cringe

Bought

No buys

Sold

No sells

Total player market volume0

sickplayer69

Bought

No buys

Sold

Food400
Wood200
Total player market volume600

Suave

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

s4pphire

Army · 112

Units

Hirdman33
Throwing Axeman24
Hersir22
Ballista9
Godi9
Berserk6
Portable Ram5
Huskarl2
Raiding Cavalry2
Buildings 10 types
Farm27
Wall27
House21
Longhouse8
Ox Cart Building5
Great Hall4
Armory1
Hill Fort1
Temple1
Town Center1
God powers 3 invoked
Asgardian Bastion1
Nidhogg1
Tempest1

max.cringe

Army · 78

Units

Throwing Axeman20
Berserk17
Raiding Cavalry13
Godi10
Jarl10
Hersir3
Valkyrie3
Huskarl1
Portable Ram1
Buildings 9 types
Wall56
House11
Longhouse7
Great Hall5
Ox Cart Building3
Town Center2
Armory1
Hill Fort1
Temple1
God powers 2 invoked
Frost1
Great Hunt1

sickplayer69

Army · 51

Units

Hypaspist14
Prodromos10
Hoplite7
Hippeus6
Centaur5
Jason3
Manticore3
Heracles2
Odysseus1
Buildings 12 types
Farm24
Wall14
House10
Granary8
Storehouse8
Military Academy7
Armory4
Fortress1
Market1
Stable1
Temple1
Town Center1
God powers 3 invoked
Bolt1
Cease Fire1
Underworld Passage1

Suave

Army · 138

Units

Jarl47
Throwing Axeman45
Godi16
Raiding Cavalry12
Hersir9
Einheri4
Berserk3
Frost Giant2
Buildings 9 types
Farm43
Wall18
House17
Ox Cart Building9
Great Hall7
Longhouse7
Armory1
Temple1
Town Center1
God powers 2 invoked
Frost1
Great Hunt1