Replay-derived match flow, timings, and composition.

Advanced match analysis

Spaartan1313 vs Scootin

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
7371
Duration
30:23
Patch
19.17020
Played
· 6 hours ago
Tundra map preview
MapTundra
Defeated
Spaartan1313 Poseidon · Elo 1369 -11
30:23 Match length
Winner
Scootin Freyr · Elo 1514 +11
30.3% win probability Pre-match · Scootin favored win probability 69.7%
Key momentsIn match order
First pressure
3:39 Scootin Hersir trained
Fastest Classical
4:08* Spaartan1313 Hermes · estimated
Armory timing
6:30 Scootin Armory
Market timing
6:34 Spaartan1313 Market
Fastest Heroic
11:22* Scootin Aegir · estimated
First extra TC
14:18 Scootin Town Center
Fortress timing
15:31 Spaartan1313 Fortress
Fastest Mythic
22:08* Scootin Vidar · estimated

Spaartan1313

Poseidon · Blue
Loss 1369 -11
EAPM
95.4
Favorite unit
Hoplite
51 fielded
Largest army
182
First expansion
18:43
Age path
HermesClassical · Est. start 3:08
DionysusHeroic · Est. start 12:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy700 total resource volume
Large army production182 military units
No post-game awards

Scootin

Freyr · Red
Win 1514 +11
EAPM
68.3
Favorite unit
Hersir
33 fielded
Largest army
152
First expansion
14:18
Age path
FreyjaClassical · Est. start 3:36
AegirHeroic · Est. start 10:07
VidarMythic · Est. start 20:08
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling46 wall build events
Market economy6,900 total resource volume
Large army production152 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,600 total volume

Spaartan1313

Bought

Food700

Sold

No sells

Total player market volume700

Scootin

Bought

No buys

Sold

Food800
Wood6,100
Total player market volume6,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Spaartan1313

Army · 182

Units

Hoplite51
Hippeus42
Centaur35
Hypaspist20
Prodromos10
Atalanta6
Petrobolos6
Theseus5
Hydra4
Hippolyta3
Buildings 12 types
Farm24
House17
Storehouse12
Granary6
Military Academy5
Stable5
Town Center3
Fortress2
Wall2
Armory1
Market1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

Scootin

Army · 152

Units

Hersir33
Jarl24
Raiding Cavalry24
Godi23
Throwing Axeman19
Hirdman11
Rock Giant11
Valkyrie4
Ballista3
Buildings 11 types
Wall46
Farm38
House18
Ox Cart Building9
Great Hall8
Hill Fort5
Longhouse5
Town Center4
Armory2
Temple2
Market1
God powers 4 invoked
Forest Fire1
Gullinbursti1
Inferno1
Tempest1