Replay-derived match flow, timings, and composition.

Advanced match analysis

Jf33333222 vs progoatherder

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
15382
Duration
12:10
Patch
19.17020
Played
· 6 hours ago
Tundra map preview
MapTundra
Winner
Jf33333222 Zeus · Elo 917 +21
12:10 Match length
Defeated
progoatherder Set · Elo 991 -21
39.5% win probability Pre-match · progoatherder favored · Upset win probability 60.5%
Key momentsIn match order
Fastest Classical
4:31* Jf33333222 Athena · estimated
First pressure
4:55 Jf33333222 Military Academy
Armory timing
9:01 progoatherder Armory
First extra TC
11:12 progoatherder Town Center
Fastest Heroic
11:46* progoatherder Sekhmet · estimated

Jf33333222

Zeus · Blue
Win 917 +21
EAPM
30.5
Favorite unit
Hoplite
42 fielded
Total score
13,761
Military score
7,435
Economic score
5,723
Kills score
603
Units killed
39
Units lost
5
Buildings razed
3
Largest army
52
First expansion
—
Age path
AthenaClassical · Research start 3:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

progoatherder

Set · Red
Loss 991 -21
EAPM
28.3
Favorite unit
Axeman
20 fielded
Total score
8,376
Military score
2,775
Economic score
5,469
Kills score
132
Units killed
5
Units lost
39
Buildings razed
0
Largest army
33
First expansion
11:12
Age path
AnubisClassical · Est. start 4:26
SekhmetHeroic · Est. start 10:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jf33333222

Army · 52

Units

Hoplite42
Toxotes6
Minotaur2
Heracles1
Jason1
Buildings 6 types
House14
Granary5
Military Academy5
Archery Range3
Storehouse3
Temple1
God powers 1 invoked
Bolt1

progoatherder

Army · 33

Units

Axeman20
Spearman10
Anubite3
Buildings 11 types
House10
Granary5
Wall5
Mining Camp4
Obelisk4
Barracks3
Armory2
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Plague Of Serpents1
Vision1