Replay-derived match flow, timings, and composition.

Advanced match analysis

Guss21_gg vs Ocebe_VIP

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
25846
Duration
21:18
Patch
19.17020
Played
· 6 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Guss21_gg Tezcatlipoca · Elo 1223 -19
21:18 Match length
Winner
Ocebe_VIP Shennong · Elo 1186 +19
55.3% win probability Pre-match · Guss21_gg favored · Upset win probability 44.7%
Key momentsIn match order
First pressure
4:01 Guss21_gg Warrior Priest trained
Fastest Classical
4:38* Ocebe_VIP Chiyou · estimated
Market timing
6:09 Guss21_gg Market
First extra TC
7:28 Ocebe_VIP Town Center
Fastest Heroic
9:09* Guss21_gg Coyolxauhqui · estimated
Armory timing
9:51 Ocebe_VIP Armory

Guss21_gg

Tezcatlipoca · Blue
Loss 1223 -19
EAPM
31.1
Favorite unit
Jaguar Rider
38 fielded
Largest army
115
First expansion
—
Age path
MalinalxochitlClassical · Est. start 4:33
CoyolxauhquiHeroic · Est. start 7:54
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy300 total resource volume
Large army production115 military units
No post-game awards

Ocebe_VIP

Shennong · Red
Win 1186 +19
EAPM
23.8
Favorite unit
Dao Swordsman
39 fielded
Largest army
135
First expansion
7:28
Age path
ChiyouClassical · Research start 3:38
NubaHeroic · Research start 16:32
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production135 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

Guss21_gg

Bought

Food300

Sold

No sells

Total player market volume300

Ocebe_VIP

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Guss21_gg

Army · 115

Units

Jaguar Rider38
Shorn One27
Tzitzimitl22
Warrior Priest21
Otontin7
Buildings 7 types
House30
Calpulli12
Farm10
Great Temple2
Temple2
Market1
Nobles Hut1
God powers 5 invoked
Obsidian Mirror3
Infestation1
Starfall1

Ocebe_VIP

Army · 135

Units

Dao Swordsman39
Pioneer34
Ge Halberdier27
Fire Archer16
Ya Zi8
Chu Ko Nu7
Sage2
Jiang Zi Ya1
Wuzu Javelineer1
Buildings 10 types
Farm19
House16
Silo12
Military Camp6
Machine Workshop3
Imperial Academy2
Town Center2
Armory1
Baolei1
Temple1
God powers 4 invoked
Prosperous Seeds3
Lightning Weapons1