Replay-derived match flow, timings, and composition.

Advanced match analysis

Chewwy_22 + Jwillz98_ vs TopherCx + Roling one

Queue
Ranked 2v2 Supremacy
Map
Yellow River
Map Seed
4990
Duration
13:34
Patch
19.17020
Played
· 5 hours ago
Yellow River map preview
MapYellow River
Victory Team Elo 1121
Chewwy_22 Hades · Elo 1208 +12
Jwillz98_ Shennong · Elo 1034 +21
13:34 Match length
Defeat Team Elo 1098
TopherCx Tezcatlipoca · Elo 1006 -12
Roling one Freyr · Elo 1190 -21
53.3% win probability Pre-match · Chewwy_22 + Jwillz98_ favored win probability 46.7%
Key momentsIn match order
First pressure
3:59 Roling one Hersir trained
Fastest Classical
4:16* TopherCx Malinalxochitl · estimated
Armory timing
6:05 TopherCx Armory
First extra TC
7:42 Roling one Town Center

Chewwy_22

Hades · Blue · Team 1
Win 1208 +12
EAPM
33.5
Favorite unit
Hypaspist
51 fielded
Largest army
65
First expansion
10:30
Age path
AresClassical · Research start 3:37
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

TopherCx

Tezcatlipoca · Red · Team 2
Loss 1006 -12
EAPM
21.1
Favorite unit
Tequihua Archer
19 fielded
Largest army
28
First expansion
12:52
Age path
MalinalxochitlClassical · Est. start 3:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Water commitment1 dock build events
No post-game awards

Jwillz98_

Shennong · Yellow · Team 1
Win 1034 +21
EAPM
16.7
Favorite unit
Fire Archer
29 fielded
Largest army
34
First expansion
9:17
Age path
HoutuClassical · Research start 3:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Roling one

Freyr · Green · Team 2
Loss 1190 -21
EAPM
38.9
Favorite unit
Throwing Axeman
40 fielded
Largest army
68
First expansion
7:42
Age path
UllrClassical · Est. start 3:33
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chewwy_22

Army · 65

Units

Hypaspist51
Cyclops7
Ajax3
Achilles2
Hoplite2
Buildings 8 types
House16
Granary4
Military Academy3
Storehouse3
Armory1
Farm1
Temple1
Town Center1
God powers 2 invoked
Pestilence2

TopherCx

Army · 28

Units

Tequihua Archer19
Warrior Priest9
Buildings 10 types
Farm8
House8
Calpulli4
War Hut4
Sentry Tower2
Temple2
Armory1
Dock1
Spike Trap1
Town Center1
God powers 3 invoked
Obsidian Mirror2
Infestation1

Jwillz98_

Army · 34

Units

Fire Archer29
Pioneer5
Buildings 8 types
Farm12
House9
Silo5
Armory1
Imperial Academy1
Machine Workshop1
Temple1
Town Center1
God powers 1 invoked
Prosperous Seeds1

Roling one

Army · 68

Units

Throwing Axeman40
Berserk17
Hersir3
Portable Ram3
Raiding Cavalry3
Huskarl2
Buildings 7 types
House11
Longhouse7
Ox Cart Building4
Great Hall2
Town Center2
Armory1
Temple1
God powers 3 invoked
Asgardian Bastion2
Gullinbursti1