Advanced match analysis
Chewwy_22 + Jwillz98_ vs TopherCx + Roling one
- Queue
- Ranked 2v2 Supremacy
- Map
- Yellow River
- Map Seed
- 4990
- Duration
- 13:34
- Patch
- 19.17020
- Played
- · 5 hours ago
Victory
Team Elo 1121
Chewwy_22
Hades · Elo 1208 +12
Jwillz98_
Shennong · Elo 1034 +21
13:34
Match length
Defeat
Team Elo 1098
TopherCx
Tezcatlipoca · Elo 1006 -12
Roling one
Freyr · Elo 1190 -21
53.3% win probability
Pre-match · Chewwy_22 + Jwillz98_ favored
win probability 46.7%
Key momentsIn match order
Chewwy_22
Hades · Blue · Team 1- EAPM
- 33.5
- Favorite unit
- Hypaspist 51 fielded
- Largest army
- 65
- First expansion
- 10:30
Age path
AresClassical · Research start 3:37
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
TopherCx
Tezcatlipoca · Red · Team 2- EAPM
- 21.1
- Favorite unit
- Tequihua Archer 19 fielded
- Largest army
- 28
- First expansion
- 12:52
Age path
MalinalxochitlClassical · Est. start 3:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Water commitment1 dock build events
No post-game awards
Jwillz98_
Shennong · Yellow · Team 1- EAPM
- 16.7
- Favorite unit
- Fire Archer 29 fielded
- Largest army
- 34
- First expansion
- 9:17
Age path
HoutuClassical · Research start 3:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Roling one
Freyr · Green · Team 2- EAPM
- 38.9
- Favorite unit
- Throwing Axeman 40 fielded
- Largest army
- 68
- First expansion
- 7:42
Age path
UllrClassical · Est. start 3:33
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.