Replay-derived match flow, timings, and composition.

Advanced match analysis

BRCwolf vs c4r_lit0s

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
198
Duration
23:06
Patch
19.17020
Played
· 5 hours ago
Anatolia map preview
MapAnatolia
Defeated
BRCwolf Oranos · Elo 963 -19
23:06 Match length
Winner
c4r_lit0s Kronos · Elo 933 +19
54.3% win probability Pre-match · BRCwolf favored · Upset win probability 45.7%
Key momentsIn match order
Fastest Classical
3:47* BRCwolf Prometheus · estimated
First pressure
4:02 c4r_lit0s Counter Barracks
First extra TC
5:43 BRCwolf Town Center
Armory timing
8:05 c4r_lit0s Armory
Fastest Heroic
10:50* c4r_lit0s Hyperion · estimated
Fortress timing
12:24 BRCwolf Palace
Market timing
12:58 c4r_lit0s Market
Fastest Mythic
18:37* BRCwolf Helios · estimated

BRCwolf

Oranos · Blue
Loss 963 -19
EAPM
50.3
Favorite unit
Katapeltes
37 fielded
Largest army
185
First expansion
5:43
Age path
PrometheusClassical · Est. start 2:47
HyperionHeroic · Est. start 10:44
HeliosMythic · Est. start 16:37
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production185 military units
No post-game awards

c4r_lit0s

Kronos · Red
Win 933 +19
EAPM
22.7
Favorite unit
Contarius
85 fielded
Largest army
193
First expansion
11:24
Age path
PrometheusClassical · Est. start 3:34
HyperionHeroic · Est. start 9:35
AtlasMythic · Est. start 16:53
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Market economy1,300 total resource volume
Large army production193 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

BRCwolf

Bought

No buys

Sold

No sells

Total player market volume0

c4r_lit0s

Bought

No buys

Sold

Food1,300
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BRCwolf

Army · 185

Units

Katapeltes37
Fanatic31
Destroyer30
Turma22
Murmillo21
Contarius17
Satyr13
Cheiroballista7
Oracle Hero5
Arcus1
Oracle1
Buildings 9 types
Farm25
Manor8
Palace6
Military Barracks5
Counter Barracks3
Armory2
Economic Guild2
Town Center2
Temple1
God powers 8 invoked
Valor5
Shockwave2
Chaos1

c4r_lit0s

Army · 193

Units

Contarius85
Arcus72
Fanatic10
Turma9
Cheiroballista5
Satyr5
Fire Siphon4
Oracle3
Buildings 11 types
Farm10
Manor9
Military Barracks5
Palace4
Town Center2
Armory1
Counter Barracks1
Dock1
Economic Guild1
Market1
Temple1
God powers 3 invoked
Chaos1
Deconstruction1
Implode1