Advanced match analysis
BRCwolf vs c4r_lit0s
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 198
- Duration
- 23:06
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
BRCwolf
Oranos · Elo 963 -19
23:06
Match length
Winner
c4r_lit0s
Kronos · Elo 933 +19
54.3% win probability
Pre-match · BRCwolf favored · Upset
win probability 45.7%
Key momentsIn match order
BRCwolf
Oranos · Blue- EAPM
- 50.3
- Favorite unit
- Katapeltes 37 fielded
- Largest army
- 185
- First expansion
- 5:43
Age path
PrometheusClassical · Est. start 2:47
HyperionHeroic · Est. start 10:44
HeliosMythic · Est. start 16:37
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production185 military units
No post-game awards
c4r_lit0s
Kronos · Red- EAPM
- 22.7
- Favorite unit
- Contarius 85 fielded
- Largest army
- 193
- First expansion
- 11:24
Age path
PrometheusClassical · Est. start 3:34
HyperionHeroic · Est. start 9:35
AtlasMythic · Est. start 16:53
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Market economy1,300 total resource volume
Large army production193 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
BRCwolf
Bought
No buys
Sold
No sells
Total player market volume0
c4r_lit0s
Bought
No buys
Sold
Total player market volume1,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.