Replay-derived match flow, timings, and composition.

Advanced match analysis

arbnknght vs edgar_mave

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
30734
Duration
29:52
Patch
19.17020
Played
· 5 hours ago
Yellow River map preview
MapYellow River
Winner
arbnknght Tsukuyomi · Elo 972 +16
29:52 Match length
Defeated
edgar_mave Kronos · Elo 918 -43
57.7% win probability Pre-match · arbnknght favored win probability 42.3%
Key momentsIn match order
First pressure
4:31 edgar_mave Counter Barracks
Fastest Classical
4:41* edgar_mave Prometheus · estimated
Armory timing
5:44 edgar_mave Armory
First extra TC
8:08 arbnknght Town Center
Fastest Heroic
10:03* arbnknght Hachiman · estimated
Fortress timing
20:46 edgar_mave Palace
Market timing
21:47 edgar_mave Market
Fastest Mythic
28:02* arbnknght Watatsumi · estimated

arbnknght

Tsukuyomi · Blue
Win 972 +16
EAPM
20.5
Favorite unit
Daimyo
6 fielded
Total score
57,534
Military score
23,852
Economic score
30,250
Kills score
3,432
Units killed
119
Units lost
24
Buildings razed
11
Largest army
22
First expansion
8:08
Age path
Inari OkamiClassical · Research start 4:04
HachimanHeroic · Research start 9:07
WatatsumiMythic · Research start 26:32
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom6 expansion build events
Heavy walling27 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

edgar_mave

Kronos · Red
Loss 918 -43
EAPM
19.1
Favorite unit
Katapeltes
14 fielded
Total score
33,330
Military score
10,055
Economic score
22,175
Kills score
1,100
Units killed
25
Units lost
116
Buildings razed
8
Largest army
66
First expansion
9:45
Age path
PrometheusClassical · Est. start 3:41
RheiaHeroic · Est. start 10:48
AtlasMythic · Est. start 26:28
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy4,000 total resource volume
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,000 total volume

arbnknght

Bought

No buys

Sold

No sells

Total player market volume0

edgar_mave

Bought

Food2,300

Sold

Wood1,700
Total player market volume4,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

arbnknght

Army · 22

Units

Daimyo6
Shinobi5
Kitsune3
Yumi Horse Archer3
Onmyoji2
Tengu2
Jorogumo1
Buildings 13 types
Farm33
House31
Wall27
Shrine Japanese11
Watermill9
Town Center6
Mining Camp Japanese5
Sentry Tower5
Castle4
Dojo3
Stable Japanese2
Temple2
Armory1
God powers 4 invoked
New Moon2
Shogun1
Swampland1

edgar_mave

Army · 66

Units

Katapeltes14
Arcus12
Destroyer11
Promethean11
Turma11
Oracle3
Murmillo2
Behemoth1
Contarius1
Buildings 10 types
Farm10
Manor6
Palace4
Temple4
Counter Barracks3
Military Barracks3
Market2
Town Center2
Armory1
Economic Guild1
God powers 11 invoked
Valor5
Deconstruction3
Traitor3