Advanced match analysis
Gifted Godz + ElReverendoJona vs drrubberfunk + C VonSnuffle
- Queue
- Ranked 2v2 Supremacy
- Map
- Watering Hole
- Map Seed
- 15628
- Duration
- 19:22
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeat
Team Elo 1054
Gifted Godz
Tezcatlipoca · Elo 1068 -15
ElReverendoJona
Zeus · Elo 1039 -14
19:22
Match length
Victory
Team Elo 1114
drrubberfunk
Fuxi · Elo 1216 +10
C VonSnuffle
Amaterasu · Elo 1011 +19
41.5% win probability
Pre-match · drrubberfunk + C VonSnuffle favored
win probability 58.5%
Key momentsIn match order
Gifted Godz
Tezcatlipoca · Blue · Team 1- EAPM
- 20.8
- Favorite unit
- Eagle Warrior 20 fielded
- Total score
- 15,905
- Military score
- 6,376
- Economic score
- 9,071
- Kills score
- 458
- Units killed
- 15
- Units lost
- 82
- Buildings razed
- 0
- Largest army
- 63
- First expansion
- 8:22
Age path
HuehuecoyotlClassical · Research start 4:30
CoyolxauhquiHeroic · Research start 9:44
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
Market economy1,000 total resource volume
No post-game awards
drrubberfunk
Fuxi · Red · Team 2- EAPM
- 52.1
- Favorite unit
- Dao Swordsman 44 fielded
- Total score
- 37,083
- Military score
- 13,961
- Economic score
- 21,928
- Kills score
- 1,194
- Units killed
- 48
- Units lost
- 46
- Buildings razed
- 1
- Largest army
- 87
- First expansion
- 4:52
Age path
ChiyouClassical · Est. start 3:42
GoumangHeroic · Est. start 11:16
HuangdiMythic · Research start 16:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
Water commitment1 dock build events
Large army production87 military units
Largest Army
ElReverendoJona
Zeus · Purple · Team 1- EAPM
- 24.0
- Favorite unit
- Hoplite 92 fielded
- Total score
- 25,116
- Military score
- 8,975
- Economic score
- 14,642
- Kills score
- 1,519
- Units killed
- 52
- Units lost
- 86
- Buildings razed
- 1
- Largest army
- 99
- First expansion
- 13:51
Age path
AthenaClassical · Research start 2:54
DionysusHeroic · Research start 11:39
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production99 military units
Most Deaths
C VonSnuffle
Amaterasu · Green · Team 2- EAPM
- 25.0
- Favorite unit
- Yumi Archer 13 fielded
- Total score
- 45,058
- Military score
- 20,594
- Economic score
- 21,762
- Kills score
- 2,714
- Units killed
- 113
- Units lost
- 21
- Buildings razed
- 8
- Largest army
- 67
- First expansion
- 6:54
Age path
Ame No UzumeClassical · Research start 4:08
RaijinHeroic · Research start 12:41
TakemikazuchiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Highest Score
Most Improvements
Most Kills
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
Gifted Godz
Bought
Sold
No sells
Total player market volume1,000
drrubberfunk
Bought
No buys
Sold
No sells
Total player market volume0
ElReverendoJona
Bought
No buys
Sold
No sells
Total player market volume0
C VonSnuffle
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Gifted Godz
Army · 63Units
Quimichin Spy1