Replay-derived match flow, timings, and composition.

Advanced match analysis

el depredador vs DrCarballo

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
21989
Duration
24:38
Patch
19.17020
Played
· 5 hours ago
Savannah map preview
MapSavannah
Defeated
el depredador Hades · Elo 717 -9
24:38 Match length
Winner
DrCarballo Zeus · Elo 886 +9
27.4% win probability Pre-match · DrCarballo favored win probability 72.6%
Key momentsIn match order
First pressure
5:22 el depredador Archery Range
Fastest Classical
5:47* el depredador Ares · estimated
First extra TC
7:26 DrCarballo Town Center
Armory timing
10:11 DrCarballo Armory
Fastest Heroic
13:55* DrCarballo Dionysus · estimated
Fortress timing
14:30 DrCarballo Fortress

el depredador

Hades · Blue
Loss 717 -9
EAPM
24.8
Favorite unit
Hoplite
52 fielded
Total score
31,197
Military score
13,330
Economic score
15,046
Kills score
2,889
Units killed
94
Units lost
136
Buildings razed
4
Largest army
162
First expansion
14:22
Age path
AresClassical · Est. start 4:47
ApolloHeroic · Est. start 15:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production162 military units
Largest Army Most Deaths

DrCarballo

Zeus · Red
Win 886 +9
EAPM
38.4
Favorite unit
Prodromos
174 fielded
Total score
42,293
Military score
21,293
Economic score
17,595
Kills score
3,465
Units killed
136
Units lost
94
Buildings razed
6
Largest army
354
First expansion
7:26
Age path
AthenaClassical · Research start 5:07
DionysusHeroic · Research start 12:40
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production354 military units
Highest Score Most Improvements Most Kills Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

el depredador

Army · 162

Units

Hoplite52
Toxotes51
Peltast45
Manticore7
Ajax3
Achilles2
Chiron1
Cyclops1
Buildings 9 types
House17
Farm16
Storehouse12
Granary9
Archery Range6
Armory3
Military Academy3
Temple3
Town Center2
God powers 3 invoked
Pestilence1
Sentinel1
Underworld Passage1

DrCarballo

Army · 354

Units

Prodromos174
Toxotes152
Minotaur15
Jason5
Petrobolos4
Heracles3
Odysseus1
Buildings 10 types
Farm25
House16
Granary7
Storehouse7
Archery Range4
Fortress4
Town Center3
Stable2
Armory1
Temple1
God powers 3 invoked
Restoration2
Bronze1