Advanced match analysis
gabtrid vs Achille
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 12870
- Duration
- 23:13
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
gabtrid
Ra · Elo 1035 +20
23:13
Match length
Defeated
Achille
Hades · Elo 1078 -20
43.8% win probability
Pre-match · Achille favored · Upset
win probability 56.2%
Key momentsIn match order
gabtrid
Ra · Blue- EAPM
- 49.2
- Favorite unit
- Spearman 60 fielded
- Largest army
- 104
- First expansion
- 4:54
Age path
PtahClassical · Est. start 3:49
SobekHeroic · Est. start 8:41
OsirisMythic · Est. start 10:49
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Market economy4,900 total resource volume
Large army production104 military units
No post-game awards
Achille
Hades · Red- EAPM
- 40.7
- Favorite unit
- Hoplite 81 fielded
- Largest army
- 284
- First expansion
- 5:46
Age path
AresClassical · Research start 3:41
AphroditeHeroic · Research start 13:15
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling22 wall build events
Market economy2,900 total resource volume
Large army production284 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,800 total volume›
gabtrid
Bought
Sold
Total player market volume4,900
Achille
Bought
Sold
No sells
Total player market volume2,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.