Replay-derived match flow, timings, and composition.

Advanced match analysis

gabtrid vs Achille

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
12870
Duration
23:13
Patch
19.17020
Played
· 5 hours ago
Watering Hole map preview
MapWatering Hole
Winner
gabtrid Ra · Elo 1035 +20
23:13 Match length
Defeated
Achille Hades · Elo 1078 -20
43.8% win probability Pre-match · Achille favored · Upset win probability 56.2%
Key momentsIn match order
Fastest Classical
4:41* Achille Ares · estimated
First extra TC
4:54 gabtrid Town Center
First pressure
6:18 gabtrid Barracks
Market timing
7:11 gabtrid Market
Armory timing
9:45 Achille Armory
Fortress timing
9:49 gabtrid Migdol Stronghold
Fastest Heroic
9:56* gabtrid Sobek · estimated
Fastest Mythic
12:49* gabtrid Osiris · estimated

gabtrid

Ra · Blue
Win 1035 +20
EAPM
49.2
Favorite unit
Spearman
60 fielded
Largest army
104
First expansion
4:54
Age path
PtahClassical · Est. start 3:49
SobekHeroic · Est. start 8:41
OsirisMythic · Est. start 10:49
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Market economy4,900 total resource volume
Large army production104 military units
No post-game awards

Achille

Hades · Red
Loss 1078 -20
EAPM
40.7
Favorite unit
Hoplite
81 fielded
Largest army
284
First expansion
5:46
Age path
AresClassical · Research start 3:41
AphroditeHeroic · Research start 13:15
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling22 wall build events
Market economy2,900 total resource volume
Large army production284 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,800 total volume

gabtrid

Bought

Food2,500
Wood1,200

Sold

Wood1,200
Total player market volume4,900

Achille

Bought

Food2,000
Wood900

Sold

No sells

Total player market volume2,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gabtrid

Army · 104

Units

Spearman60
Chariot Archer19
Axeman7
Slinger5
Camel Rider4
Catapult4
War Elephant4
Siege Tower1
Buildings 18 types
Farm25
Wall24
House17
Granary11
Barracks7
Lumber Camp7
Mining Camp6
Obelisk6
Market2
Migdol Stronghold2
Siege Works2
Town Center2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Son Of Osiris1

Achille

Army · 284

Units

Hoplite81
Toxotes66
Peltast63
Prodromos27
Hypaspist12
Achilles10
Ajax8
Petrobolos8
Chiron4
Cyclops4
Nemean Lion1
Buildings 13 types
Farm24
Wall22
House20
Granary12
Military Academy12
Storehouse11
Archery Range6
Town Center4
Fortress3
Stable3
Armory1
Market1
Temple1
God powers 5 invoked
Pestilence2
Sentinel2
Curse1