Replay-derived match flow, timings, and composition.

Advanced match analysis

UR TaIeNT vs Lukaku21

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
20747
Duration
25:46
Patch
19.17020
Played
· 5 hours ago
Steppe map preview
MapSteppe
Defeated
UR TaIeNT Hades · Elo 1257 -18
25:46 Match length
Winner
Lukaku21 Gaia · Elo 1247 +18
51.4% win probability Pre-match · UR TaIeNT favored · Upset win probability 48.6%
Key momentsIn match order
Fastest Classical
3:49* Lukaku21 Oceanus · estimated
First extra TC
4:09 Lukaku21 Town Center
First pressure
5:39 UR TaIeNT Stable
Armory timing
8:25 UR TaIeNT Armory
Fastest Heroic
11:10* UR TaIeNT Apollo · estimated
Fortress timing
14:58 UR TaIeNT Fortress
Fastest Mythic
21:45* UR TaIeNT Artemis · estimated
Market timing
24:33 Lukaku21 Market

UR TaIeNT

Hades · Blue
Loss 1257 -18
EAPM
35.7
Favorite unit
Toxotes
69 fielded
Largest army
249
First expansion
13:37
Age path
AthenaClassical · Research start 3:04
ApolloHeroic · Est. start 9:55
ArtemisMythic · Est. start 19:45
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production249 military units
No post-game awards

Lukaku21

Gaia · Yellow
Win 1247 +18
EAPM
61.1
Favorite unit
Contarius
51 fielded
Largest army
261
First expansion
4:09
Age path
OceanusClassical · Research start 2:49
RheiaHeroic · Est. start 12:22
AtlasMythic · Est. start 20:01
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling35 wall build events
Large army production261 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

UR TaIeNT

Army · 249

Units

Toxotes69
Hoplite50
Hypaspist50
Hippeus43
Prodromos15
Ajax5
Achilles4
Manticore4
Minotaur4
Petrobolos3
Chiron2
Buildings 13 types
Farm29
House19
Storehouse11
Archery Range8
Stable7
Granary6
Military Academy5
Fortress3
Wall3
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Restoration1
Sentinel1
Underworld Passage1

Lukaku21

Army · 261

Units

Contarius51
Murmillo51
Turma34
Fanatic32
Destroyer29
Arcus28
Katapeltes21
Cheiroballista8
Oracle6
Behemoth1
Buildings 11 types
Wall35
Farm25
Manor9
Economic Guild6
Military Barracks4
Town Center4
Counter Barracks3
Market2
Palace2
Armory1
Temple1
God powers 7 invoked
Carnivora2
Gaia Forest2
Traitor2
Implode1