Advanced match analysis
UR TaIeNT vs Lukaku21
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 20747
- Duration
- 25:46
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
UR TaIeNT
Hades · Elo 1257 -18
25:46
Match length
Winner
Lukaku21
Gaia · Elo 1247 +18
51.4% win probability
Pre-match · UR TaIeNT favored · Upset
win probability 48.6%
Key momentsIn match order
UR TaIeNT
Hades · Blue- EAPM
- 35.7
- Favorite unit
- Toxotes 69 fielded
- Largest army
- 249
- First expansion
- 13:37
Age path
AthenaClassical · Research start 3:04
ApolloHeroic · Est. start 9:55
ArtemisMythic · Est. start 19:45
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production249 military units
No post-game awards
Lukaku21
Gaia · Yellow- EAPM
- 61.1
- Favorite unit
- Contarius 51 fielded
- Largest army
- 261
- First expansion
- 4:09
Age path
OceanusClassical · Research start 2:49
RheiaHeroic · Est. start 12:22
AtlasMythic · Est. start 20:01
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling35 wall build events
Large army production261 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.