Advanced match analysis
KING vs Flipthabird
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 3146
- Duration
- 26:35
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
KING
Shennong · Elo 910 +10
26:35
Match length
Defeated
Flipthabird
Loki · Elo 750 -15
71.5% win probability
Pre-match · KING favored
win probability 28.5%
Key momentsIn match order
KING
Shennong · Blue- EAPM
- 28.7
- Favorite unit
- Fire Archer 34 fielded
- Total score
- 58,942
- Military score
- 26,188
- Economic score
- 28,294
- Kills score
- 4,460
- Units killed
- 154
- Units lost
- 32
- Buildings razed
- 14
- Largest army
- 86
- First expansion
- 9:15
Age path
ChiyouClassical · Research start 5:49
NubaHeroic · Research start 15:17
ZhurongMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Large army production86 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Flipthabird
Loki · Red- EAPM
- 19.8
- Favorite unit
- Throwing Axeman 39 fielded
- Total score
- 25,241
- Military score
- 11,040
- Economic score
- 13,022
- Kills score
- 1,179
- Units killed
- 30
- Units lost
- 152
- Buildings razed
- 13
- Largest army
- 131
- First expansion
- 16:48
Age path
HeimdallClassical · Research start 3:12
NjordHeroic · Research start 10:10
HelMythic · Research start 20:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy3,800 total resource volume
Large army production131 military units
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,800 total volume›
KING
Bought
No buys
Sold
No sells
Total player market volume0
Flipthabird
Bought
Sold
Total player market volume3,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.