Replay-derived match flow, timings, and composition.

Advanced match analysis

Raga vs Eden_Shin

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
16606
Duration
17:21
Patch
19.17020
Played
· 5 hours ago
Anatolia map preview
MapAnatolia
Winner
Raga Loki · Elo 1214 +14
17:21 Match length
Defeated
Eden_Shin Zeus · Elo 1143 -14
60.1% win probability Pre-match · Raga favored win probability 39.9%
Key momentsIn match order
First pressure
4:25 Raga Hersir trained
Fastest Classical
4:31* Eden_Shin Athena · estimated
First extra TC
4:49 Eden_Shin Town Center
Armory timing
5:39 Eden_Shin Armory
Fastest Heroic
10:51* Raga Njord · estimated
Fortress timing
13:10 Raga Hill Fort

Raga

Loki · Blue
Win 1214 +14
EAPM
31.5
Favorite unit
Hersir
36 fielded
Total score
32,739
Military score
12,877
Economic score
17,612
Kills score
2,250
Units killed
85
Units lost
33
Buildings razed
1
Largest army
68
First expansion
10:07
Age path
ForsetiClassical · Research start 4:15
NjordHeroic · Est. start 9:36
HelMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Water commitment5 dock build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Eden_Shin

Zeus · Red
Loss 1143 -14
EAPM
28.9
Favorite unit
Hoplite
78 fielded
Total score
17,501
Military score
3,680
Economic score
12,452
Kills score
1,369
Units killed
32
Units lost
85
Buildings razed
6
Largest army
94
First expansion
4:49
Age path
AthenaClassical · Est. start 3:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production94 military units
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Raga

Army · 68

Units

Hersir36
Raiding Cavalry10
Godi9
Jarl7
Throwing Axeman5
Berserk1
Buildings 10 types
House20
Great Hall7
Wall7
Dock5
Hill Fort5
Ox Cart Building4
Town Center3
Armory1
Longhouse1
Temple1
God powers 3 invoked
Healing Spring1
Spy1
Walking Woods1

Eden_Shin

Army · 94

Units

Hoplite78
Minotaur11
Jason3
Heracles2
Buildings 8 types
Farm36
House15
Storehouse5
Granary4
Military Academy4
Armory1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1