Advanced match analysis
Raga vs Eden_Shin
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 16606
- Duration
- 17:21
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
Raga
Loki · Elo 1214 +14
17:21
Match length
Defeated
Eden_Shin
Zeus · Elo 1143 -14
60.1% win probability
Pre-match · Raga favored
win probability 39.9%
Key momentsIn match order
Raga
Loki · Blue- EAPM
- 31.5
- Favorite unit
- Hersir 36 fielded
- Total score
- 32,739
- Military score
- 12,877
- Economic score
- 17,612
- Kills score
- 2,250
- Units killed
- 85
- Units lost
- 33
- Buildings razed
- 1
- Largest army
- 68
- First expansion
- 10:07
Age path
ForsetiClassical · Research start 4:15
NjordHeroic · Est. start 9:36
HelMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Water commitment5 dock build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Eden_Shin
Zeus · Red- EAPM
- 28.9
- Favorite unit
- Hoplite 78 fielded
- Total score
- 17,501
- Military score
- 3,680
- Economic score
- 12,452
- Kills score
- 1,369
- Units killed
- 32
- Units lost
- 85
- Buildings razed
- 6
- Largest army
- 94
- First expansion
- 4:49
Age path
AthenaClassical · Est. start 3:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production94 military units
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.