Replay-derived match flow, timings, and composition.

Advanced match analysis

Quimpery + chispa vs BlueishBore04 + [Chupisco] - Rato

Queue
Ranked 2v2 Supremacy
Map
Yellow River
Map Seed
27325
Duration
22:52
Patch
19.17020
Played
· 5 hours ago
Yellow River map preview
MapYellow River
Defeat Team Elo 830
Quimpery Zeus · Elo 835 -11
chispa Gaia · Elo 826 -10
22:52 Match length
Victory Team Elo 980
BlueishBore04 Freyr · Elo 865 +15
[Chupisco] - Rato Loki · Elo 1096 +6
29.7% win probability Pre-match · BlueishBore04 + [Chupisco] - Rato favored win probability 70.3%
Key momentsIn match order
Fastest Classical
3:43* chispa Leto · estimated
First pressure
3:57 Quimpery Military Academy
Armory timing
5:41 BlueishBore04 Armory
First extra TC
6:51 BlueishBore04 Town Center
Market timing
12:26 Quimpery Market
Fastest Heroic
12:28* [Chupisco] - Rato Bragi · estimated
Fortress timing
16:28 [Chupisco] - Rato Hill Fort
Fastest Mythic
21:37* [Chupisco] - Rato Hel · estimated

Quimpery

Zeus · Blue · Team 1
Loss 835 -11
EAPM
33.0
Favorite unit
Hypaspist
20 fielded
Total score
34,780
Military score
6,900
Economic score
25,312
Kills score
2,568
Units killed
88
Units lost
99
Buildings razed
0
Largest army
65
First expansion
7:18
Age path
AthenaClassical · Est. start 2:56
DionysusHeroic · Est. start 12:08
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Market economy100 total resource volume
No post-game awards

BlueishBore04

Freyr · Red · Team 2
Win 865 +15
EAPM
20.0
Favorite unit
Throwing Axeman
29 fielded
Total score
51,811
Military score
20,292
Economic score
28,205
Kills score
3,335
Units killed
109
Units lost
63
Buildings razed
8
Largest army
122
First expansion
6:51
Age path
UllrClassical · Research start 4:26
AegirHeroic · Research start 15:48
VidarMythic · Research start 19:40
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy600 total resource volume
Large army production122 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

chispa

Gaia · Yellow · Team 1
Loss 826 -10
EAPM
32.9
Favorite unit
Murmillo
88 fielded
Total score
38,645
Military score
13,530
Economic score
23,723
Kills score
1,414
Units killed
54
Units lost
107
Buildings razed
0
Largest army
145
First expansion
7:35
Age path
LetoClassical · Est. start 2:43
TheiaHeroic · Est. start 17:58
AtlasMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production145 military units
Most Deaths

[Chupisco] - Rato

Loki · Green · Team 2
Win 1096 +6
EAPM
21.2
Favorite unit
Hersir
34 fielded
Total score
32,576
Military score
15,205
Economic score
14,648
Kills score
2,723
Units killed
99
Units lost
80
Buildings razed
5
Largest army
117
First expansion
11:05
Age path
ForsetiClassical · Est. start 4:28
BragiHeroic · Est. start 11:13
HelMythic · Est. start 19:37
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production117 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Quimpery

Bought

Wood100

Sold

No sells

Total player market volume100

BlueishBore04

Bought

Food600

Sold

No sells

Total player market volume600

chispa

Bought

No buys

Sold

No sells

Total player market volume0

[Chupisco] - Rato

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Quimpery

Army · 65

Units

Hypaspist20
Hoplite19
Toxotes16
Minotaur6
Jason2
Heracles1
Odysseus1
Buildings 11 types
Farm50
House20
Military Academy8
Archery Range5
Armory3
Storehouse3
Town Center3
Fortress2
Granary1
Market1
Temple1
God powers 4 invoked
Restoration2
Bolt1
Bronze1

BlueishBore04

Army · 122

Units

Throwing Axeman29
Hirdman17
Hersir15
Berserk14
Huskarl10
Godi9
Raiding Cavalry9
Jarl7
Dryad6
Portable Ram6
Buildings 10 types
House16
Farm15
Town Center5
Great Hall4
Ox Cart Building4
Longhouse3
Armory2
Hill Fort2
Market2
Temple1
God powers 4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1

chispa

Army · 145

Units

Murmillo88
Dryad21
Automaton10
Cheiroballista9
Contarius8
Oracle6
Stymphalian Bird3
Buildings 10 types
Farm19
Manor11
Military Barracks7
Counter Barracks4
Market3
Town Center3
Armory2
Temple2
Economic Guild1
Palace1
God powers 7 invoked
Gaia Forest3
Hesperides Tree2
Spider Lair2

[Chupisco] - Rato

Army · 117

Units

Hersir34
Throwing Axeman30
Berserk19
Portable Ram10
Godi8
Troll8
Ballista4
Fire Giant1
Frost Giant1
Mountain Giant1
Raiding Cavalry1
Buildings 8 types
House16
Great Hall7
Longhouse5
Hill Fort3
Ox Cart Building3
Temple2
Armory1
Town Center1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1