Advanced match analysis
Quimpery + chispa vs BlueishBore04 + [Chupisco] - Rato
- Queue
- Ranked 2v2 Supremacy
- Map
- Yellow River
- Map Seed
- 27325
- Duration
- 22:52
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeat
Team Elo 830
Quimpery
Zeus · Elo 835 -11
chispa
Gaia · Elo 826 -10
22:52
Match length
Victory
Team Elo 980
BlueishBore04
Freyr · Elo 865 +15
[Chupisco] - Rato
Loki · Elo 1096 +6
29.7% win probability
Pre-match · BlueishBore04 + [Chupisco] - Rato favored
win probability 70.3%
Key momentsIn match order
Quimpery
Zeus · Blue · Team 1- EAPM
- 33.0
- Favorite unit
- Hypaspist 20 fielded
- Total score
- 34,780
- Military score
- 6,900
- Economic score
- 25,312
- Kills score
- 2,568
- Units killed
- 88
- Units lost
- 99
- Buildings razed
- 0
- Largest army
- 65
- First expansion
- 7:18
Age path
AthenaClassical · Est. start 2:56
DionysusHeroic · Est. start 12:08
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Market economy100 total resource volume
No post-game awards
BlueishBore04
Freyr · Red · Team 2- EAPM
- 20.0
- Favorite unit
- Throwing Axeman 29 fielded
- Total score
- 51,811
- Military score
- 20,292
- Economic score
- 28,205
- Kills score
- 3,335
- Units killed
- 109
- Units lost
- 63
- Buildings razed
- 8
- Largest army
- 122
- First expansion
- 6:51
Age path
UllrClassical · Research start 4:26
AegirHeroic · Research start 15:48
VidarMythic · Research start 19:40
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy600 total resource volume
Large army production122 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
chispa
Gaia · Yellow · Team 1- EAPM
- 32.9
- Favorite unit
- Murmillo 88 fielded
- Total score
- 38,645
- Military score
- 13,530
- Economic score
- 23,723
- Kills score
- 1,414
- Units killed
- 54
- Units lost
- 107
- Buildings razed
- 0
- Largest army
- 145
- First expansion
- 7:35
Age path
LetoClassical · Est. start 2:43
TheiaHeroic · Est. start 17:58
AtlasMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production145 military units
Most Deaths
[Chupisco] - Rato
Loki · Green · Team 2- EAPM
- 21.2
- Favorite unit
- Hersir 34 fielded
- Total score
- 32,576
- Military score
- 15,205
- Economic score
- 14,648
- Kills score
- 2,723
- Units killed
- 99
- Units lost
- 80
- Buildings razed
- 5
- Largest army
- 117
- First expansion
- 11:05
Age path
ForsetiClassical · Est. start 4:28
BragiHeroic · Est. start 11:13
HelMythic · Est. start 19:37
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production117 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
Quimpery
Bought
Sold
No sells
Total player market volume100
BlueishBore04
Bought
Sold
No sells
Total player market volume600
chispa
Bought
No buys
Sold
No sells
Total player market volume0
[Chupisco] - Rato
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.