Advanced match analysis
cguerraba + Agni_kai vs 'Turrooo + Dark4724833
- Queue
- Ranked 2v2 Supremacy
- Map
- Alfheim
- Map Seed
- 12076
- Duration
- 15:02
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeat
Team Elo 1412
cguerraba
Poseidon · Elo 1406 -21
Agni_kai
Ra · Elo 1419 -22
15:02
Match length
Victory
Team Elo 1323
'Turrooo
Hades · Elo 1312 +22
Dark4724833
Amaterasu · Elo 1334 +21
62.5% win probability
Pre-match · cguerraba + Agni_kai favored · Upset
win probability 37.5%
Key momentsIn match order
cguerraba
Poseidon · Blue · Team 1- EAPM
- 79.3
- Favorite unit
- Toxotes 35 fielded
- Largest army
- 54
- First expansion
- 4:27
Age path
HermesClassical · Research start 3:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
No post-game awards
'Turrooo
Hades · Red · Team 2- EAPM
- 53.9
- Favorite unit
- Toxotes 23 fielded
- Largest army
- 50
- First expansion
- 5:38
Age path
AresClassical · Est. start 4:29
ApolloHeroic · Est. start 9:53
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
No post-game awards
Agni_kai
Ra · Yellow · Team 1- EAPM
- 66.0
- Favorite unit
- Slinger 101 fielded
- Largest army
- 181
- First expansion
- 6:22
Age path
BastClassical · Est. start 3:48
SekhmetHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
Large army production181 military units
No post-game awards
Dark4724833
Amaterasu · Green · Team 2- EAPM
- 40.4
- Favorite unit
- Samurai 29 fielded
- Largest army
- 38
- First expansion
- 10:34
Age path
MinakatatomiClassical · Research start 4:08
HachimanHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling7 wall build events
Market economy1,600 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,600 total volume›
cguerraba
Bought
No buys
Sold
No sells
Total player market volume0
'Turrooo
Bought
No buys
Sold
No sells
Total player market volume0
Agni_kai
Bought
No buys
Sold
No sells
Total player market volume0
Dark4724833
Bought
Sold
Total player market volume1,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
cguerraba
Army · 54Units
Buildings ›11 types
God powers ›3 invoked
'Turrooo
Army · 50Units
Buildings ›11 types
God powers ›5 invoked
Agni_kai
Army · 181Units
Buildings ›14 types
God powers ›None invoked
No god powers recorded.