Replay-derived match flow, timings, and composition.

Advanced match analysis

cguerraba + Agni_kai vs 'Turrooo + Dark4724833

Queue
Ranked 2v2 Supremacy
Map
Alfheim
Map Seed
12076
Duration
15:02
Patch
19.17020
Played
· 5 hours ago
Alfheim map preview
MapAlfheim
Defeat Team Elo 1412
cguerraba Poseidon · Elo 1406 -21
Agni_kai Ra · Elo 1419 -22
15:02 Match length
Victory Team Elo 1323
'Turrooo Hades · Elo 1312 +22
Dark4724833 Amaterasu · Elo 1334 +21
62.5% win probability Pre-match · cguerraba + Agni_kai favored · Upset win probability 37.5%
Key momentsIn match order
Fastest Classical
4:15* cguerraba Hermes · estimated
First extra TC
4:27 cguerraba Town Center
First pressure
5:00 Dark4724833 Samurai produced
Armory timing
6:09 'Turrooo Armory
Market timing
10:34 'Turrooo Market
Fastest Heroic
11:08* 'Turrooo Apollo · estimated
Fortress timing
12:04 'Turrooo Fortress

cguerraba

Poseidon · Blue · Team 1
Loss 1406 -21
EAPM
79.3
Favorite unit
Toxotes
35 fielded
Largest army
54
First expansion
4:27
Age path
HermesClassical · Research start 3:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
No post-game awards

'Turrooo

Hades · Red · Team 2
Win 1312 +22
EAPM
53.9
Favorite unit
Toxotes
23 fielded
Largest army
50
First expansion
5:38
Age path
AresClassical · Est. start 4:29
ApolloHeroic · Est. start 9:53
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
No post-game awards

Agni_kai

Ra · Yellow · Team 1
Loss 1419 -22
EAPM
66.0
Favorite unit
Slinger
101 fielded
Largest army
181
First expansion
6:22
Age path
BastClassical · Est. start 3:48
SekhmetHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
Large army production181 military units
No post-game awards

Dark4724833

Amaterasu · Green · Team 2
Win 1334 +21
EAPM
40.4
Favorite unit
Samurai
29 fielded
Largest army
38
First expansion
10:34
Age path
MinakatatomiClassical · Research start 4:08
HachimanHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling7 wall build events
Market economy1,600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

cguerraba

Bought

No buys

Sold

No sells

Total player market volume0

'Turrooo

Bought

No buys

Sold

No sells

Total player market volume0

Agni_kai

Bought

No buys

Sold

No sells

Total player market volume0

Dark4724833

Bought

Food900

Sold

Wood700
Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

cguerraba

Army · 54

Units

Toxotes35
Hippeus6
Hoplite5
Atalanta4
Theseus3
Centaur1
Buildings 11 types
House17
Wall8
Farm7
Archery Range5
Storehouse4
Military Academy3
Stable2
Temple2
Granary1
Market1
Town Center1
God powers 3 invoked
Cease Fire2
Lure1

'Turrooo

Army · 50

Units

Toxotes23
Hoplite20
Ajax3
Petrobolos2
Achilles1
Chiron1
Buildings 11 types
House23
Wall7
Granary6
Archery Range5
Military Academy4
Storehouse4
Town Center3
Armory1
Fortress1
Market1
Temple1
God powers 5 invoked
Pestilence2
Sentinel2
Underworld Passage1

Agni_kai

Army · 181

Units

Slinger101
Axeman65
Spearman10
Sphinx5
Buildings 14 types
House25
Barracks12
Wall11
Farm9
Granary4
Obelisk4
Mining Camp3
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

Dark4724833

Army · 38

Units

Samurai29
Wanyudo9
Buildings 9 types
House13
Wall7
Watermill4
Shrine Japanese3
Dojo2
Mining Camp Japanese2
Market1
Temple1
Town Center1
God powers 4 invoked
Solar Shield3
Shrine Of The Hunt1