Replay-derived match flow, timings, and composition.

Advanced match analysis

133Divine vs zodiac_

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
1213
Duration
7:16
Patch
19.17020
Played
· 5 hours ago
Elysium map preview
MapElysium
Winner
133Divine Zeus · Elo 2177 +1
7:16 Match length
Defeated
zodiac_ Zeus · Elo 1461 -1
98.4% win probability Pre-match · 133Divine favored win probability 1.6%
Key momentsIn match order
First pressure
3:00 zodiac_ Jason produced
Fastest Classical
3:49* zodiac_ Hermes · estimated

133Divine

Zeus · Purple
Win 2177 +1
EAPM
95.9
Favorite unit
Centaur
3 fielded
Largest army
8
First expansion
—
Age path
HermesClassical · Est. start 2:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

zodiac_

Zeus · Red
Loss 1461 -1
EAPM
65.0
Favorite unit
Centaur
3 fielded
Largest army
6
First expansion
—
Age path
HermesClassical · Est. start 2:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

133Divine

Army · 8

Units

Centaur3
Heracles2
Hippeus2
Jason1
Buildings 5 types
House3
Granary2
Storehouse2
Stable1
Temple1
God powers 1 invoked
Bolt1

zodiac_

Army · 6

Units

Centaur3
Jason2
Heracles1
Buildings 4 types
Granary2
House2
Storehouse2
Temple1
God powers 2 invoked
Bolt1
Cease Fire1