Replay-derived match flow, timings, and composition.

Advanced match analysis

MANDILLO + TuxedoToad vs brunoapaezmarin + Seu Macho

Queue
Ranked 2v2 Supremacy
Map
Anatolia
Map Seed
13936
Duration
19:27
Patch
19.17020
Played
· 5 hours ago
Anatolia map preview
MapAnatolia
Defeat Team Elo 886
MANDILLO Hades · Elo 942 -9
TuxedoToad Zeus · Elo 831 -5
19:27 Match length
Victory Team Elo 1124
brunoapaezmarin Gaia · Elo 1230 +4
Seu Macho Poseidon · Elo 1019 +10
20.3% win probability Pre-match · brunoapaezmarin + Seu Macho favored win probability 79.7%
Key momentsIn match order
Fastest Classical
4:57* TuxedoToad Athena · estimated
First pressure
6:04 brunoapaezmarin Military Barracks
First extra TC
6:40 MANDILLO Town Center
Armory timing
6:59 Seu Macho Armory
Fastest Heroic
9:44* Seu Macho Aphrodite · estimated
Fortress timing
11:58 Seu Macho Fortress
Market timing
14:18 TuxedoToad Market
Fastest Mythic
18:03* brunoapaezmarin Atlas · estimated

MANDILLO

Hades · Blue · Team 1
Loss 942 -9
EAPM
22.4
Favorite unit
Toxotes
52 fielded
Largest army
93
First expansion
6:40
Age path
AresClassical · Research start 5:18
ApolloHeroic · Est. start 11:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment2 dock build events
Large army production93 military units
No post-game awards

brunoapaezmarin

Gaia · Red · Team 2
Win 1230 +4
EAPM
36.4
Favorite unit
Fanatic
26 fielded
Largest army
111
First expansion
8:15
Age path
OceanusClassical · Research start 4:45
RheiaHeroic · Research start 10:20
AtlasMythic · Research start 16:03
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment5 dock build events
Large army production111 military units
No post-game awards

TuxedoToad

Zeus · Yellow · Team 1
Loss 831 -5
EAPM
26.1
Favorite unit
Hoplite
27 fielded
Largest army
47
First expansion
9:59
Age path
AthenaClassical · Est. start 3:57
ApolloHeroic · Est. start 14:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment3 dock build events
Market economy1,900 total resource volume
No post-game awards

Seu Macho

Poseidon · Green · Team 2
Win 1019 +10
EAPM
36.6
Favorite unit
Prodromos
14 fielded
Largest army
65
First expansion
12:32
Age path
HermesClassical · Est. start 4:47
AphroditeHeroic · Est. start 8:29
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Water commitment5 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

MANDILLO

Bought

No buys

Sold

No sells

Total player market volume0

brunoapaezmarin

Bought

No buys

Sold

No sells

Total player market volume0

TuxedoToad

Bought

Food300

Sold

Food500
Wood1,100
Total player market volume1,900

Seu Macho

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MANDILLO

Army · 93

Units

Toxotes52
Hypaspist21
Hoplite9
Petrobolos5
Ajax2
Cyclops2
Achilles1
Chiron1
Buildings 12 types
Farm21
House18
Archery Range8
Storehouse5
Military Academy4
Granary3
Dock2
Market2
Armory1
Fortress1
Temple1
Town Center1
God powers 1 invoked
Sentinel1

brunoapaezmarin

Army · 111

Units

Fanatic26
Murmillo25
Contarius23
Turma20
Destroyer13
Caladria2
Oracle2
Buildings 11 types
Manor9
Farm8
Military Barracks6
Dock5
Palace4
Market3
Counter Barracks2
Temple2
Town Center2
Armory1
Economic Guild1
God powers 16 invoked
Gaia Forest14
Implode1
Traitor1

TuxedoToad

Army · 47

Units

Hoplite27
Toxotes9
Heracles2
Jason2
Juggernaut2
Minotaur2
Pentekonter2
Odysseus1
Buildings 13 types
Farm32
House10
Military Academy5
Wall5
Storehouse4
Archery Range3
Dock3
Granary3
Sentry Tower3
Armory2
Market1
Temple1
Town Center1
God powers 5 invoked
Bolt3
Restoration1
Underworld Passage1

Seu Macho

Army · 65

Units

Prodromos14
Hypaspist13
Peltast10
Juggernaut7
Pentekonter7
Centaur3
Trireme3
Hippeus2
Hoplite2
Atalanta1
Hippolyta1
Scylla1
Theseus1
Buildings 12 types
Wall19
House16
Storehouse9
Stable6
Dock5
Archery Range3
Military Academy3
Fortress2
Granary2
Temple2
Town Center2
Armory1
God powers None invoked

No god powers recorded.