Replay-derived match flow, timings, and composition.

Advanced match analysis

Suave + Tornado + TR vs Gary # 27 + Barbaccoa + LNC_GUCCI_GANG

Queue
Ranked 3v3 Supremacy
Map
Cloud Forest
Map Seed
7011
Duration
15:27
Patch
19.17020
Played
· 5 hours ago
Cloud Forest map preview
MapCloud Forest
Defeat Team Elo 1266
Suave Odin · Elo 1455 -12
Tornado Poseidon · Elo 1217 -5
TR Thor · Elo 1126 -3
15:27 Match length
Victory Team Elo 1540
Gary # 27 Thor · Elo 1626 +4
Barbaccoa Gaia · Elo 1498 +8
LNC_GUCCI_GANG Amaterasu · Elo 1496 +8
17.1% win probability Pre-match · Gary # 27 + Barbaccoa + LNC_GUCCI_GANG favored win probability 82.9%
Key momentsIn match order
First pressure
1:20 Gary # 27 Hersir trained
Fastest Classical
3:39* Barbaccoa Oceanus · estimated
Armory timing
4:14 TR Dwarven Armory
First extra TC
4:26 LNC_GUCCI_GANG Town Center
Fastest Heroic
13:30* Tornado Dionysus · estimated

Suave

Odin · Blue · Team 1
Loss 1455 -12
EAPM
51.7
Favorite unit
Throwing Axeman
32 fielded
Total score
21,043
Military score
8,019
Economic score
11,783
Kills score
1,241
Units killed
36
Units lost
55
Buildings razed
0
Largest army
81
First expansion
5:58
Age path
FreyjaClassical · Est. start 3:07
SkadiHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production81 military units
Most Resources

Gary # 27

Thor · Red · Team 2
Win 1626 +4
EAPM
79.4
Favorite unit
Raiding Cavalry
41 fielded
Total score
20,620
Military score
7,417
Economic score
11,317
Kills score
1,961
Units killed
87
Units lost
23
Buildings razed
4
Largest army
53
First expansion
10:55
Age path
FreyjaClassical · Est. start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Improvements Most Kills

Tornado

Poseidon · Yellow · Team 1
Loss 1217 -5
EAPM
30.5
Favorite unit
Hippeus
17 fielded
Total score
20,169
Military score
6,744
Economic score
12,942
Kills score
483
Units killed
27
Units lost
13
Buildings razed
3
Largest army
31
First expansion
10:24
Age path
HermesClassical · Research start 3:03
DionysusHeroic · Research start 12:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
No post-game awards

Barbaccoa

Gaia · Green · Team 2
Win 1498 +8
EAPM
28.8
Favorite unit
Katapeltes
27 fielded
Total score
24,576
Military score
6,474
Economic score
17,942
Kills score
160
Units killed
5
Units lost
4
Buildings razed
0
Largest army
35
First expansion
5:19
Age path
OceanusClassical · Research start 2:39
TheiaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling34 wall build events
Highest Score

TR

Thor · Cyan · Team 1
Loss 1126 -3
EAPM
24.4
Favorite unit
Berserk
7 fielded
Total score
12,249
Military score
2,332
Economic score
9,415
Kills score
502
Units killed
20
Units lost
63
Buildings razed
2
Largest army
22
First expansion
6:35
Age path
FreyjaClassical · Research start 3:44
HeroicNot reached
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Most Deaths

LNC_GUCCI_GANG

Amaterasu · Pink · Team 2
Win 1496 +8
EAPM
57.0
Favorite unit
Naginata Rider
15 fielded
Total score
20,082
Military score
6,814
Economic score
11,875
Kills score
1,393
Units killed
46
Units lost
52
Buildings razed
1
Largest army
51
First expansion
4:26
Age path
MinakatatomiClassical · Research start 3:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Largest Army

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Suave

Army · 81

Units

Throwing Axeman32
Raiding Cavalry21
Hersir14
Berserk7
Valkyrie7
Buildings 8 types
Wall21
House14
Ox Cart Building5
Longhouse4
Great Hall3
Town Center2
Armory1
Temple1
God powers 1 invoked
Great Hunt1

Gary # 27

Army · 53

Units

Raiding Cavalry41
Hersir8
Valkyrie4
Buildings 7 types
House17
Farm14
Great Hall4
Ox Cart Building4
Dwarven Armory3
Temple1
Town Center1
God powers 2 invoked
Dwarven Mine1
Forest Fire1

Tornado

Army · 31

Units

Hippeus17
Toxotes7
Atalanta3
Theseus3
Prodromos1
Buildings 10 types
House13
Wall10
Farm8
Storehouse5
Archery Range3
Granary3
Stable2
Armory1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1

Barbaccoa

Army · 35

Units

Katapeltes27
Murmillo8
Buildings 9 types
Wall34
Farm32
Economic Guild12
Manor9
Counter Barracks2
Armory1
Military Barracks1
Temple1
Town Center1
God powers 6 invoked
Gaia Forest4
Carnivora2

TR

Army · 22

Units

Berserk7
Hirdman6
Throwing Axeman6
Hersir3
Buildings 8 types
Farm8
Ox Cart Building7
House6
Longhouse3
Town Center3
Dwarven Armory2
Great Hall1
Temple1
God powers None invoked

No god powers recorded.

LNC_GUCCI_GANG

Army · 51

Units

Naginata Rider15
Yumi Archer12
Samurai10
Bushi5
Onna Musha5
Wanyudo3
Yari Spearman1
Buildings 12 types
Farm21
House17
Watermill9
Wall8
Mining Camp Japanese5
Armory2
Dojo2
Shrine Japanese2
Guardhouse1
Stable Japanese1
Temple1
Town Center1
God powers 1 invoked
Shrine Of The Hunt1