Advanced match analysis
Suave + Tornado + TR vs Gary # 27 + Barbaccoa + LNC_GUCCI_GANG
- Queue
- Ranked 3v3 Supremacy
- Map
- Cloud Forest
- Map Seed
- 7011
- Duration
- 15:27
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeat
Team Elo 1266
Suave
Odin · Elo 1455 -12
Tornado
Poseidon · Elo 1217 -5
TR
Thor · Elo 1126 -3
15:27
Match length
Victory
Team Elo 1540
Gary # 27
Thor · Elo 1626 +4
Barbaccoa
Gaia · Elo 1498 +8
LNC_GUCCI_GANG
Amaterasu · Elo 1496 +8
17.1% win probability
Pre-match · Gary # 27 + Barbaccoa + LNC_GUCCI_GANG favored
win probability 82.9%
Key momentsIn match order
Suave
Odin · Blue · Team 1- EAPM
- 51.7
- Favorite unit
- Throwing Axeman 32 fielded
- Total score
- 21,043
- Military score
- 8,019
- Economic score
- 11,783
- Kills score
- 1,241
- Units killed
- 36
- Units lost
- 55
- Buildings razed
- 0
- Largest army
- 81
- First expansion
- 5:58
Age path
FreyjaClassical · Est. start 3:07
SkadiHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production81 military units
Most Resources
Gary # 27
Thor · Red · Team 2- EAPM
- 79.4
- Favorite unit
- Raiding Cavalry 41 fielded
- Total score
- 20,620
- Military score
- 7,417
- Economic score
- 11,317
- Kills score
- 1,961
- Units killed
- 87
- Units lost
- 23
- Buildings razed
- 4
- Largest army
- 53
- First expansion
- 10:55
Age path
FreyjaClassical · Est. start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Improvements
Most Kills
Tornado
Poseidon · Yellow · Team 1- EAPM
- 30.5
- Favorite unit
- Hippeus 17 fielded
- Total score
- 20,169
- Military score
- 6,744
- Economic score
- 12,942
- Kills score
- 483
- Units killed
- 27
- Units lost
- 13
- Buildings razed
- 3
- Largest army
- 31
- First expansion
- 10:24
Age path
HermesClassical · Research start 3:03
DionysusHeroic · Research start 12:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
No post-game awards
Barbaccoa
Gaia · Green · Team 2- EAPM
- 28.8
- Favorite unit
- Katapeltes 27 fielded
- Total score
- 24,576
- Military score
- 6,474
- Economic score
- 17,942
- Kills score
- 160
- Units killed
- 5
- Units lost
- 4
- Buildings razed
- 0
- Largest army
- 35
- First expansion
- 5:19
Age path
OceanusClassical · Research start 2:39
TheiaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling34 wall build events
Highest Score
TR
Thor · Cyan · Team 1- EAPM
- 24.4
- Favorite unit
- Berserk 7 fielded
- Total score
- 12,249
- Military score
- 2,332
- Economic score
- 9,415
- Kills score
- 502
- Units killed
- 20
- Units lost
- 63
- Buildings razed
- 2
- Largest army
- 22
- First expansion
- 6:35
Age path
FreyjaClassical · Research start 3:44
HeroicNot reached
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Most Deaths
LNC_GUCCI_GANG
Amaterasu · Pink · Team 2- EAPM
- 57.0
- Favorite unit
- Naginata Rider 15 fielded
- Total score
- 20,082
- Military score
- 6,814
- Economic score
- 11,875
- Kills score
- 1,393
- Units killed
- 46
- Units lost
- 52
- Buildings razed
- 1
- Largest army
- 51
- First expansion
- 4:26
Age path
MinakatatomiClassical · Research start 3:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Largest Army
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Suave
Army · 81Units
Buildings ›8 types
God powers ›1 invoked
Gary # 27
Army · 53Units
Buildings ›7 types
God powers ›2 invoked
Tornado
Army · 31Units
Buildings ›10 types
God powers ›2 invoked
Barbaccoa
Army · 35Units
Buildings ›9 types
God powers ›6 invoked
TR
Army · 22Units
Buildings ›8 types
God powers ›None invoked
No god powers recorded.