Replay-derived match flow, timings, and composition.

Advanced match analysis

CAT vs Jf33333222

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
28563
Duration
12:08
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
CAT Oranos · Elo 797 -13
12:08 Match length
Winner
Jf33333222 Zeus · Elo 896 +13
36.1% win probability Pre-match · Jf33333222 favored win probability 63.9%
Key momentsIn match order
Fastest Classical
3:39* CAT Prometheus · estimated
First pressure
4:39 Jf33333222 Military Academy
First extra TC
5:49 CAT Town Center
Armory timing
8:50 CAT Armory

CAT

Oranos · Blue
Loss 797 -13
EAPM
19.0
Favorite unit
Murmillo
10 fielded
Largest army
26
First expansion
5:49
Age path
PrometheusClassical · Est. start 2:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Jf33333222

Zeus · Red
Win 896 +13
EAPM
36.0
Favorite unit
Hoplite
31 fielded
Largest army
44
First expansion
—
Age path
AthenaClassical · Research start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CAT

Army · 26

Units

Murmillo10
Katapeltes7
Cheiroballista5
Turma4
Buildings 8 types
Manor5
Armory2
Counter Barracks2
Military Barracks2
Economic Guild1
Sky Passage1
Temple1
Town Center1
God powers 5 invoked
Valor5

Jf33333222

Army · 44

Units

Hoplite31
Minotaur6
Toxotes5
Heracles1
Jason1
Buildings 6 types
House11
Archery Range4
Granary3
Storehouse3
Military Academy2
Temple1
God powers 1 invoked
Restoration1