Advanced match analysis
Boxeronte vs GusBus
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 19653
- Duration
- 31:22
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
Boxeronte
Gaia · Elo 1797 +11
31:22
Match length
Defeated
GusBus
Fuxi · Elo 1672 -11
67.3% win probability
Pre-match · Boxeronte favored
win probability 32.7%
Key momentsIn match order
Boxeronte
Gaia · Blue- EAPM
- 68.8
- Favorite unit
- Turma 169 fielded
- Total score
- 56,614
- Military score
- 21,387
- Economic score
- 24,948
- Kills score
- 10,289
- Units killed
- 294
- Units lost
- 282
- Buildings razed
- 20
- Largest army
- 366
- First expansion
- 14:41
Age path
OceanusClassical · Research start 3:12
RheiaHeroic · Est. start 8:23
AtlasMythic · Est. start 22:33
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Market economy1,100 total resource volume
Large army production366 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
GusBus
Fuxi · Red- EAPM
- 53.8
- Favorite unit
- White Horse Cavalry 205 fielded
- Total score
- 45,455
- Military score
- 17,529
- Economic score
- 18,958
- Kills score
- 8,968
- Units killed
- 290
- Units lost
- 299
- Buildings razed
- 24
- Largest army
- 442
- First expansion
- 15:36
Age path
ChiyouClassical · Research start 3:57
GoumangHeroic · Est. start 10:47
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom5 expansion build events
Heavy walling20 wall build events
Market economy2,100 total resource volume
Large army production442 military units
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,200 total volume›
Boxeronte
Bought
Sold
Total player market volume1,100
GusBus
Bought
No buys
Sold
Total player market volume2,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.