Replay-derived match flow, timings, and composition.

Advanced match analysis

NothingtoProve vs pandeono

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
4030
Duration
9:01
Patch
19.17020
Played
· 5 hours ago
Mirage map preview
MapMirage
Defeated
NothingtoProve Ra · Elo 1344 -17
9:01 Match length
Winner
pandeono Ra · Elo 1362 +17
47.4% win probability Pre-match · pandeono favored win probability 52.6%
Key momentsIn match order
Fastest Classical
4:37* pandeono Bast · estimated
Armory timing
5:02 pandeono Armory
First extra TC
5:39 NothingtoProve Town Center
Fastest Heroic
7:51* pandeono Sobek · estimated
First pressure
8:06 pandeono Migdol Stronghold
Fortress timing
8:06 pandeono Migdol Stronghold
Market timing
8:31 pandeono Market

NothingtoProve

Ra · Blue
Loss 1344 -17
EAPM
37.1
Favorite unit
Sphinx
2 fielded
Largest army
2
First expansion
5:39
Age path
BastClassical · Research start 4:05
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
No post-game awards

pandeono

Ra · Red
Win 1362 +17
EAPM
74.8
Favorite unit
Camel Rider
4 fielded
Largest army
8
First expansion
—
Age path
BastClassical · Est. start 3:37
SobekHeroic · Research start 6:36
MythicNot reached
Opening read
Water commitment3 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NothingtoProve

Army · 2

Units

Sphinx2
Buildings 12 types
Farm21
House12
Obelisk5
Mining Camp2
Town Center2
Barracks1
Dock1
Granary1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.

pandeono

Army · 8

Units

Camel Rider4
War Barge2
Kebenit1
Ramming Galley1
Buildings 12 types
House13
Obelisk4
Dock3
Granary2
Lumber Camp2
Mining Camp2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Locust Swarm1