Replay-derived match flow, timings, and composition.

Advanced match analysis

polomanino vs Spaartan1313

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
2681
Duration
15:46
Patch
19.17020
Played
· 5 hours ago
Alfheim map preview
MapAlfheim
Defeated
polomanino Odin · Elo 1324 -15
15:46 Match length
Winner
Spaartan1313 Hades · Elo 1381 +15
41.9% win probability Pre-match · Spaartan1313 favored win probability 58.1%
Key momentsIn match order
First pressure
1:37 polomanino Hersir trained
Fastest Classical
3:58* polomanino Heimdall · estimated
Armory timing
9:27 polomanino Armory
Fastest Heroic
12:56* Spaartan1313 Aphrodite · estimated
Market timing
13:33 Spaartan1313 Market

polomanino

Odin · Blue
Loss 1324 -15
EAPM
49.4
Favorite unit
Throwing Axeman
50 fielded
Largest army
100
First expansion
—
Age path
HeimdallClassical · Research start 2:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling17 wall build events
Large army production100 military units
No post-game awards

Spaartan1313

Hades · Red
Win 1381 +15
EAPM
82.7
Favorite unit
Toxotes
31 fielded
Largest army
78
First expansion
—
Age path
AresClassical · Est. start 3:10
AphroditeHeroic · Est. start 11:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Market economy700 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

polomanino

Bought

No buys

Sold

No sells

Total player market volume0

Spaartan1313

Bought

Food700

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

polomanino

Army · 100

Units

Throwing Axeman50
Hersir16
Raiding Cavalry16
Berserk14
Einheri4
Buildings 7 types
House23
Wall17
Ox Cart Building3
Great Hall2
Longhouse2
Armory1
Temple1
God powers 2 invoked
Great Hunt1
Undermine1

Spaartan1313

Army · 78

Units

Toxotes31
Hypaspist22
Hoplite19
Achilles2
Cyclops2
Ajax1
Nemean Lion1
Buildings 10 types
House11
Farm6
Wall6
Storehouse5
Granary4
Military Academy3
Archery Range2
Temple2
Armory1
Market1
God powers 2 invoked
Pestilence1
Sentinel1