Replay-derived match flow, timings, and composition.

Advanced match analysis

arbnknght vs granperro

Queue
Ranked 1v1 Deathmatch
Map
Ghost Lake
Map Seed
24939
Duration
10:47
Patch
19.17020
Played
· 5 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
arbnknght Tsukuyomi · Elo 1021 -16
10:47 Match length
Winner
granperro Kronos · Elo 1057 +16
44.8% win probability Pre-match · granperro favored win probability 55.2%
Key momentsIn match order
Armory timing
0:26 granperro Armory
First pressure
0:27 granperro Military Barracks
Market timing
0:31 granperro Market
First extra TC
0:41 arbnknght Village Center
Fortress timing
0:54 arbnknght Castle
Fastest Classical
1:06* arbnknght Inari Okami · estimated
Fastest Heroic
3:21* granperro Hyperion · estimated
Fastest Mythic
5:21* granperro Helios · estimated

arbnknght

Tsukuyomi · Blue
Loss 1021 -16
EAPM
47.8
Favorite unit
Samurai
51 fielded
Largest army
197
First expansion
0:41
Age path
Inari OkamiClassical · Research start 0:21
HachimanHeroic · Timing unavailable
OkuninushiMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling25 wall build events
Large army production197 military units
No post-game awards

granperro

Kronos · Red
Win 1057 +16
EAPM
49.9
Favorite unit
Murmillo
40 fielded
Largest army
210
First expansion
1:20
Age path
PrometheusClassical · Est. start 1:06
HyperionHeroic · Est. start 2:06
HeliosMythic · Est. start 3:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Large army production210 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

arbnknght

Army · 197

Units

Samurai51
Naginata Rider43
Yumi Archer37
Shinobi35
Daimyo10
Yumi Horse Archer10
Onmoraki6
Onmyoji3
Yari Spearman2
Buildings 15 types
Wall25
Farm22
Shrine Japanese21
House15
Stable Japanese14
Guardhouse7
Castle5
Dojo5
Sentry Tower5
Town Center2
Armory1
Mining Camp Japanese1
Temple1
Village Center1
Watermill1
God powers 4 invoked
Swampland2
Sacred Gate1
Shogun1

granperro

Army · 210

Units

Murmillo40
Katapeltes37
Cheiroballista31
Contarius25
Fire Siphon19
Turma18
Fanatic14
Destroyer10
Arcus8
Oracle8
Buildings 11 types
Wall29
Mirror Tower25
Manor15
Counter Barracks9
Military Barracks6
Market4
Palace3
Armory2
Town Center2
Economic Guild1
Temple1
God powers 4 invoked
Vortex2
Chaos1
Deconstruction1