Advanced match analysis
arbnknght vs granperro
- Queue
- Ranked 1v1 Deathmatch
- Map
- Ghost Lake
- Map Seed
- 24939
- Duration
- 10:47
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
arbnknght
Tsukuyomi · Elo 1021 -16
10:47
Match length
Winner
granperro
Kronos · Elo 1057 +16
44.8% win probability
Pre-match · granperro favored
win probability 55.2%
Key momentsIn match order
arbnknght
Tsukuyomi · Blue- EAPM
- 47.8
- Favorite unit
- Samurai 51 fielded
- Largest army
- 197
- First expansion
- 0:41
Age path
Inari OkamiClassical · Research start 0:21
HachimanHeroic · Timing unavailable
OkuninushiMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling25 wall build events
Large army production197 military units
No post-game awards
granperro
Kronos · Red- EAPM
- 49.9
- Favorite unit
- Murmillo 40 fielded
- Largest army
- 210
- First expansion
- 1:20
Age path
PrometheusClassical · Est. start 1:06
HyperionHeroic · Est. start 2:06
HeliosMythic · Est. start 3:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Large army production210 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.