Replay-derived match flow, timings, and composition.

Advanced match analysis

progoatherder vs max.cringe

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
19429
Duration
18:56
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
progoatherder Set · Elo 1012 -12
18:56 Match length
Winner
max.cringe Odin · Elo 1122 +12
34.7% win probability Pre-match · max.cringe favored win probability 65.3%
Key momentsIn match order
First pressure
3:23 max.cringe Hersir trained
Fastest Classical
4:05* max.cringe Freyja · estimated
Armory timing
5:04 progoatherder Armory
First extra TC
8:45 max.cringe Town Center
Market timing
13:07 max.cringe Market
Fortress timing
15:09 max.cringe Hill Fort
Fastest Heroic
15:16* progoatherder Sekhmet · estimated
Fastest Mythic
18:09* max.cringe Tyr · estimated

progoatherder

Set · Blue
Loss 1012 -12
EAPM
27.6
Favorite unit
Anubite
7 fielded
Largest army
24
First expansion
18:19
Age path
AnubisClassical · Est. start 3:58
SekhmetHeroic · Est. start 14:01
HorusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

max.cringe

Odin · Red
Win 1122 +12
EAPM
36.9
Favorite unit
Jarl
25 fielded
Largest army
78
First expansion
8:45
Age path
FreyjaClassical · Est. start 3:05
SkadiHeroic · Est. start 14:37
TyrMythic · Est. start 16:09
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

progoatherder

Army · 24

Units

Anubite7
Hyena Of Set6
Spearman6
Slinger3
Axeman2
Buildings 14 types
Farm23
House18
Granary5
Mining Camp4
Obelisk3
Wall3
Armory2
Barracks1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Citadel1
Plague Of Serpents1
Vision1

max.cringe

Army · 78

Units

Jarl25
Berserk13
Raiding Cavalry12
Throwing Axeman11
Godi6
Hersir6
Portable Ram2
Valkyrie2
Frost Giant1
Buildings 10 types
Wall24
House18
Ox Cart Building7
Longhouse5
Great Hall4
Town Center2
Armory1
Hill Fort1
Market1
Temple1
God powers 2 invoked
Fimbulwinter1
Great Hunt1