Advanced match analysis
✪ snow vs Ulfsark Rush
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 15445
- Duration
- 23:43
- Patch
- 19.17020
- Played
- · 9 hours ago
Winner
✪ snow
Zeus · Elo 1689 +15
23:43
Match length
Defeated
Ulfsark Rush
Zeus · Elo 1637 -15
57.4% win probability
Pre-match · ✪ snow favored
win probability 42.6%
Key momentsIn match order
✪ snow
Zeus · Blue- EAPM
- 63.5
- Favorite unit
- Hypaspist 84 fielded
- Total score
- 35,604
- Military score
- 13,509
- Economic score
- 16,036
- Kills score
- 6,169
- Units killed
- 236
- Units lost
- 136
- Buildings razed
- 10
- Largest army
- 203
- First expansion
- 16:20
Age path
AthenaClassical · Est. start 4:59
DionysusHeroic · Est. start 7:26
HeraMythic · Est. start 18:03
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Water commitment11 dock build events
Large army production203 military units
Highest Score
Most Improvements
Most Kills
Ulfsark Rush
Zeus · Red- EAPM
- 71.0
- Favorite unit
- Hoplite 113 fielded
- Total score
- 25,204
- Military score
- 9,172
- Economic score
- 12,127
- Kills score
- 3,905
- Units killed
- 132
- Units lost
- 236
- Buildings razed
- 14
- Largest army
- 219
- First expansion
- 20:54
Age path
AthenaClassical · Research start 4:35
DionysusHeroic · Research start 11:38
HeraMythic · Est. start 17:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment5 dock build events
Market economy1,400 total resource volume
Large army production219 military units
Largest Army
Most Deaths
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
✪ snow
Bought
No buys
Sold
No sells
Total player market volume0
Ulfsark Rush
Bought
Sold
Total player market volume1,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.