Replay-derived match flow, timings, and composition.

Advanced match analysis

✪ snow vs Ulfsark Rush

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
15445
Duration
23:43
Patch
19.17020
Played
· 9 hours ago
Anatolia map preview
MapAnatolia
Winner
✪ snow Zeus · Elo 1689 +15
23:43 Match length
Defeated
Ulfsark Rush Zeus · Elo 1637 -15
57.4% win probability Pre-match · ✪ snow favored win probability 42.6%
Key momentsIn match order
Fastest Classical
5:35* Ulfsark Rush Athena · estimated
First pressure
5:47 Ulfsark Rush Military Academy
Armory timing
5:56 ✪ snow Armory
Fastest Heroic
8:41* ✪ snow Dionysus · estimated
Market timing
15:19 Ulfsark Rush Market
Fortress timing
16:12 Ulfsark Rush Fortress
First extra TC
16:20 ✪ snow Town Center
Fastest Mythic
19:12* Ulfsark Rush Hera · estimated

✪ snow

Zeus · Blue
Win 1689 +15
EAPM
63.5
Favorite unit
Hypaspist
84 fielded
Total score
35,604
Military score
13,509
Economic score
16,036
Kills score
6,169
Units killed
236
Units lost
136
Buildings razed
10
Largest army
203
First expansion
16:20
Age path
AthenaClassical · Est. start 4:59
DionysusHeroic · Est. start 7:26
HeraMythic · Est. start 18:03
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Water commitment11 dock build events
Large army production203 military units
Highest Score Most Improvements Most Kills

Ulfsark Rush

Zeus · Red
Loss 1637 -15
EAPM
71.0
Favorite unit
Hoplite
113 fielded
Total score
25,204
Military score
9,172
Economic score
12,127
Kills score
3,905
Units killed
132
Units lost
236
Buildings razed
14
Largest army
219
First expansion
20:54
Age path
AthenaClassical · Research start 4:35
DionysusHeroic · Research start 11:38
HeraMythic · Est. start 17:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment5 dock build events
Market economy1,400 total resource volume
Large army production219 military units
Largest Army Most Deaths Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

✪ snow

Bought

No buys

Sold

No sells

Total player market volume0

Ulfsark Rush

Bought

Food1,100

Sold

Wood300
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

✪ snow

Army · 203

Units

Hypaspist84
Hippeus73
Hoplite27
Jason6
Scylla6
Heracles3
Hydra2
Bellerophon1
Odysseus1
Buildings 10 types
House24
Wall12
Dock11
Military Academy10
Storehouse8
Stable7
Fortress2
Temple2
Town Center2
Armory1
God powers 5 invoked
Bronze2
Bolt1
Lightning Storm1
Restoration1

Ulfsark Rush

Army · 219

Units

Hoplite113
Toxotes33
Hypaspist27
Hippeus11
Minotaur8
Peltast6
Jason5
Heracles4
Petrobolos4
Hydra3
Odysseus2
Pentekonter1
Scylla1
Trireme1
Buildings 13 types
House19
Storehouse11
Granary6
Military Academy6
Dock5
Wall4
Archery Range3
Fortress3
Market3
Stable2
Armory1
Temple1
Town Center1
God powers 4 invoked
Restoration2
Bolt1
Bronze1