Replay-derived match flow, timings, and composition.

Advanced match analysis

nanobytesinc vs Naitnoz

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
24202
Duration
18:35
Patch
19.17020
Played
· 9 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
nanobytesinc Isis · Elo 1094 +12
18:35 Match length
Defeated
Naitnoz Hades · Elo 962 -38
68.1% win probability Pre-match · nanobytesinc favored win probability 31.9%
Key momentsIn match order
Fastest Classical
4:51* nanobytesinc Anubis · estimated
First pressure
5:10 nanobytesinc Barracks
Armory timing
7:37 Naitnoz Armory
Fastest Heroic
10:35* nanobytesinc Sobek · estimated
Fortress timing
11:58 nanobytesinc Migdol Stronghold
Market timing
14:48 Naitnoz Market
First extra TC
16:50 nanobytesinc Town Center

nanobytesinc

Isis · Grey
Win 1094 +12
EAPM
51.1
Favorite unit
Spearman
11 fielded
Total score
26,281
Military score
12,256
Economic score
13,001
Kills score
1,218
Units killed
63
Units lost
36
Buildings razed
5
Largest army
37
First expansion
16:50
Age path
AnubisClassical · Research start 3:51
SobekHeroic · Est. start 9:20
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Naitnoz

Hades · Red
Loss 962 -38
EAPM
22.6
Favorite unit
Hoplite
17 fielded
Total score
16,970
Military score
8,582
Economic score
7,673
Kills score
750
Units killed
36
Units lost
55
Buildings razed
7
Largest army
37
First expansion
—
Age path
AresClassical · Research start 5:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nanobytesinc

Army · 37

Units

Spearman11
Camel Rider8
Chariot Archer6
Slinger5
Anubite3
Petsuchos3
Siege Tower1
Buildings 14 types
House28
Obelisk11
Farm10
Granary4
Lumber Camp2
Mining Camp2
Temple2
Armory1
Barracks1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Town Center1
God powers 2 invoked
Locust Swarm1
Plague Of Serpents1

Naitnoz

Army · 37

Units

Hoplite17
Hippeus9
Cyclops4
Toxotes3
Achilles2
Ajax1
Hypaspist1
Buildings 11 types
House13
Farm7
Sentry Tower6
Storehouse5
Granary3
Archery Range1
Armory1
Market1
Military Academy1
Stable1
Temple1
God powers 1 invoked
Sentinel1