Advanced match analysis
nanobytesinc vs Naitnoz
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 24202
- Duration
- 18:35
- Patch
- 19.17020
- Played
- · 9 hours ago
Winner
nanobytesinc
Isis · Elo 1094 +12
18:35
Match length
Defeated
Naitnoz
Hades · Elo 962 -38
68.1% win probability
Pre-match · nanobytesinc favored
win probability 31.9%
Key momentsIn match order
nanobytesinc
Isis · Grey- EAPM
- 51.1
- Favorite unit
- Spearman 11 fielded
- Total score
- 26,281
- Military score
- 12,256
- Economic score
- 13,001
- Kills score
- 1,218
- Units killed
- 63
- Units lost
- 36
- Buildings razed
- 5
- Largest army
- 37
- First expansion
- 16:50
Age path
AnubisClassical · Research start 3:51
SobekHeroic · Est. start 9:20
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Naitnoz
Hades · Red- EAPM
- 22.6
- Favorite unit
- Hoplite 17 fielded
- Total score
- 16,970
- Military score
- 8,582
- Economic score
- 7,673
- Kills score
- 750
- Units killed
- 36
- Units lost
- 55
- Buildings razed
- 7
- Largest army
- 37
- First expansion
- —
Age path
AresClassical · Research start 5:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.