Replay-derived match flow, timings, and composition.

Advanced match analysis

Guss21_gg vs LonelyGaze

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
13104
Duration
22:05
Patch
19.17020
Played
· 9 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
Guss21_gg Quetzalcoatl · Elo 1242 -15
22:05 Match length
Winner
LonelyGaze Tsukuyomi · Elo 1295 +15
42.4% win probability Pre-match · LonelyGaze favored win probability 57.6%
Key momentsIn match order
First pressure
3:47 LonelyGaze Stable Japanese
Fastest Classical
4:02* LonelyGaze Inari Okami · estimated
Armory timing
7:07 LonelyGaze Armory
First extra TC
9:28 Guss21_gg Town Center
Fastest Heroic
9:33* LonelyGaze Hachiman · estimated
Market timing
11:37 Guss21_gg Market
Fortress timing
14:06 LonelyGaze Castle
Fastest Mythic
18:22* LonelyGaze Okuninushi · estimated

Guss21_gg

Quetzalcoatl · Blue
Loss 1242 -15
EAPM
36.9
Favorite unit
Coyote Warrior
30 fielded
Largest army
137
First expansion
9:28
Age path
PatecatlClassical · Est. start 4:39
CoyolxauhquiHeroic · Est. start 13:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling19 wall build events
Large army production137 military units
No post-game awards

LonelyGaze

Tsukuyomi · Red
Win 1295 +15
EAPM
41.1
Favorite unit
Naginata Rider
36 fielded
Largest army
107
First expansion
—
Age path
Inari OkamiClassical · Est. start 3:17
HachimanHeroic · Est. start 8:37
OkuninushiMythic · Est. start 16:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production107 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Guss21_gg

Army · 137

Units

Coyote Warrior30
Ocelotl Warrior23
Warrior Priest19
Eagle Warrior17
Tlamanih Spearman17
Tequihua Archer11
Tzitzimitl11
Shorn One6
Otontin2
Quimichin Spy1
Buildings 13 types
House30
Farm27
Wall19
Calpulli15
Nobles Hut12
Spike Trap4
Great Temple3
War Hut3
Sentry Tower2
Temple2
Armory1
Market1
Town Center1
God powers 2 invoked
Starfall1
Tailwind1

LonelyGaze

Army · 107

Units

Naginata Rider36
Yumi Horse Archer33
Yumi Archer15
Onmyoji11
Bushi7
Daimyo2
Oyumi2
Tengu1
Buildings 10 types
House16
Farm8
Watermill7
Stable Japanese5
Mining Camp Japanese4
Castle2
Guardhouse2
Shrine Japanese2
Armory1
Temple1
God powers 7 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1