Advanced match analysis
RodriMG#9894 vs FADINHA ❤
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 29529
- Duration
- 25:21
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeated
RodriMG#9894
Poseidon · Elo 1124 -19
25:21
Match length
Winner
FADINHA ❤
Gaia · Elo 1098 +19
53.7% win probability
Pre-match · RodriMG#9894 favored · Upset
win probability 46.3%
Key momentsIn match order
RodriMG#9894
Poseidon · Blue- EAPM
- 36.7
- Favorite unit
- Toxotes 39 fielded
- Largest army
- 166
- First expansion
- 4:49
Age path
HermesClassical · Research start 2:34
DionysusHeroic · Research start 11:13
HephaestusMythic · Research start 16:50
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production166 military units
No post-game awards
FADINHA ❤
Gaia · Pink- EAPM
- 61.7
- Favorite unit
- Contarius 41 fielded
- Largest army
- 192
- First expansion
- 4:02
Age path
OceanusClassical · Research start 2:44
RheiaHeroic · Est. start 9:07
HekateMythic · Est. start 15:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling35 wall build events
Market economy4,400 total resource volume
Large army production192 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,400 total volume›
RodriMG#9894
Bought
No buys
Sold
No sells
Total player market volume0
FADINHA ❤
Bought
Sold
Total player market volume4,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.