Replay-derived match flow, timings, and composition.

Advanced match analysis

RodriMG#9894 vs FADINHA ❤

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
29529
Duration
25:21
Patch
19.17020
Played
· 9 hours ago
Oasis map preview
MapOasis
Defeated
RodriMG#9894 Poseidon · Elo 1124 -19
25:21 Match length
Winner
FADINHA ❤ Gaia · Elo 1098 +19
53.7% win probability Pre-match · RodriMG#9894 favored · Upset win probability 46.3%
Key momentsIn match order
Fastest Classical
3:34* RodriMG#9894 Hermes · estimated
First extra TC
4:02 FADINHA ❤ Town Center
First pressure
5:03 RodriMG#9894 Stable
Armory timing
7:30 FADINHA ❤ Armory
Fastest Heroic
10:22* FADINHA ❤ Rheia · estimated
Market timing
10:46 RodriMG#9894 Market
Fortress timing
11:16 FADINHA ❤ Palace
Fastest Mythic
17:21* FADINHA ❤ Hekate · estimated

RodriMG#9894

Poseidon · Blue
Loss 1124 -19
EAPM
36.7
Favorite unit
Toxotes
39 fielded
Largest army
166
First expansion
4:49
Age path
HermesClassical · Research start 2:34
DionysusHeroic · Research start 11:13
HephaestusMythic · Research start 16:50
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production166 military units
No post-game awards

FADINHA ❤

Gaia · Pink
Win 1098 +19
EAPM
61.7
Favorite unit
Contarius
41 fielded
Largest army
192
First expansion
4:02
Age path
OceanusClassical · Research start 2:44
RheiaHeroic · Est. start 9:07
HekateMythic · Est. start 15:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling35 wall build events
Market economy4,400 total resource volume
Large army production192 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,400 total volume

RodriMG#9894

Bought

No buys

Sold

No sells

Total player market volume0

FADINHA ❤

Bought

Food200
Wood300

Sold

Food300
Wood3,600
Total player market volume4,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RodriMG#9894

Army · 166

Units

Toxotes39
Hetairos38
Peltast29
Prodromos28
Hippeus17
Helepolis5
Atalanta2
Centaur2
Petrobolos2
Theseus2
Hippolyta1
Polyphemus1
Buildings 12 types
Farm36
Wall17
House16
Storehouse11
Granary4
Stable4
Archery Range3
Fortress3
Armory2
Market2
Temple2
Town Center2
God powers 3 invoked
Bronze1
Lure1
Plenty Vault1

FADINHA ❤

Army · 192

Units

Contarius41
Katapeltes41
Arcus32
Fanatic29
Oracle16
Lampades12
Turma12
Behemoth5
Fire Siphon2
Murmillo2
Buildings 12 types
Wall35
Farm23
Economic Guild15
Sentry Tower12
Military Barracks9
Manor8
Temple7
Palace6
Counter Barracks5
Market3
Town Center3
Armory1
God powers 8 invoked
Gaia Forest4
Traitor2
Carnivora1
Tartarian Gate1